Statistical profileOnline
Rustlab.io - US | Quads | 2x Weekly | Monday Wipes
216.158.94.98:28018 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 3
Rank
#5,482
top 25%
Last wipe
4d ago
weekly schedule
Next wipe
2d 14h
Sun 1 Nov, 03:45 UTC
Main points
- There were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,482 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 4d ago; the next wipe is expected Sunday 1 November, 03:45 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Sunday 1 November, 03:45 UTC, in 2d 14h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rustlab.io - US | Quads | 2x Weekly | Monday Wipes
3500 · seed 2025750798
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 2025750798 |
8. Server characteristics
Table 3: Characteristics of Rustlab.io - US | Quads | 2x Weekly | Monday Wipes
What the server publishes and what was recorded
| Address | 216.158.94.98:28018 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 25 Oct 2026, 03:45 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 98 on average | 23 / 200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 2 / 150 |
| [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 77 on average | 4 / 200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 45 on average | 52 / 150 |
| [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 30 on average | 2 / 150 |
| BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP | NA · groups of 8+ · 2x · weekly · 5 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?
From weekly: 7 days after its last wipe, the next wipe of Rustlab.io - US | Quads | 2x Weekly | Monday Wipes is estimated. Sunday 1 November at 03:45 UTC is the date of its next wipe. This world was generated 4 days 9 hours ago. Its tags carry a weekly wipe schedule.
Server details
How reliable is Rustlab.io - US | Quads | 2x Weekly | Monday Wipes, and is it online now?
Rustlab.io - US | Quads | 2x Weekly | Monday Wipes is online at the time of this release. By its own reported uptime, it restarted about 36 hours ago. 71 of 72 hours on across the last 3 full days gives an uptime of 99%. It was first seen by Rust Census on 25 October 2026.
How well does Rustlab.io - US | Quads | 2x Weekly | Monday Wipes perform?
Average server fps over the last 48 hours was 226, with a low of 170. The world carried up to 75,605 entities, including buildings, deployables and all else. Memory use reached 2,261 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is Rustlab.io - US | Quads | 2x Weekly | Monday Wipes based?
Pointing to North America is Rustlab.io - US | Quads | 2x Weekly | Monday Wipes's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 216.158.94.98:28018 is its address.
What version of Rust has been recorded on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?
This release lists Rustlab.io - US | Quads | 2x Weekly | Monday Wipes on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?
Rustlab.io - US | Quads | 2x Weekly | Monday Wipes stands at 0 players from 500 slots in this release. Averaged over seven days: 0 players, with a peak of 3. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.
What position does Rustlab.io - US | Quads | 2x Weekly | Monday Wipes hold in the server rankings?
For seven-day player hours, Rustlab.io - US | Quads | 2x Weekly | Monday Wipes is ranked #5,482, placing it in the top 25% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?
The Rust Census lists that Rustlab.io - US | Quads | 2x Weekly | Monday Wipes fits are: Rust 2x servers, counted, Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
The tags on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes: what do they indicate?
These are the tags Rustlab.io - US | Quads | 2x Weekly | Monday Wipes publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): This server wipes once a week; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?
Size 3,500 and seed 2025750798: that is the procedural map on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Rustlab.io - US | Quads | 2x Weekly | Monday Wipes, what rules and settings are in force?
The name of Rustlab.io - US | Quads | 2x Weekly | Monday Wipes records a gather rate of 2x. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?
You can open the console in Rust with F1 and enter client.connect 216.158.94.98:28018; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://rustlab.io/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.