Statistical profileOffline
Ray and Tina
216.105.171.156:28015 checked 24d ago
Connect to this server
1. Main points
Players now
2/ 30
7% full
7-day average
0
peak –
Rank
#12,796
top 57%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 2 players on it, 7% of its 30 slots.
- It ranks #12,796 of all ranked servers, the top 57%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Ray and Tina
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
75%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:59 UTC25d ago | 2 | – | running | 2 |
| Fri 2 Oct, 00:26 UTC27d ago | 2 | held half | 2.1 days | 0 |
| Sun 27 Sep, 23:02 UTC31d ago | 2 | held half | 4.1 days | 0 |
| Sun 20 Sep, 19:28 UTC39d ago | 2 | held half | 7.1 days | 0 |
| Wed 16 Sep, 18:16 UTC43d ago | 2 | halved by day 3 | 4.1 days | 2 |
| Tue 15 Sep, 01:54 UTC44d ago | 3 | – | 1.7 days | 0 |
| Mon 14 Sep, 00:17 UTC45d ago | 3 | – | 1.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Ray and Tina
What the server publishes and what was recorded
| Address | 216.105.171.156:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 02:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 198 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 276 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 737 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 42 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 818 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 651 / 725 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Ray and Tina: what is it?
No next wipe can be predicted for Ray and Tina, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 25 days 18 hours ago.
On Ray and Tina, what happens on wipe day?
Recent wipes drew an average peak of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 75% of its recent wipes. If not, it dropped below half by day 3.
Server record
Is Ray and Tina up, and how well has it held up?
Ray and Tina is offline at the time of this release; it was last seen 24 days 21 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
Which location does Ray and Tina run from?
No region is given by Ray and Tina. Rust Census does not look up where the machine stands; it shows where a server says it is. At 216.105.171.156:28015 it is addressed.
What version of Rust has been recorded on Ray and Tina?
This release lists Ray and Tina on Rust network protocol 2634 and build 166494, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Ray and Tina?
The last count for Ray and Tina was 24 days 21 hours ago; it is offline at present.
In the rankings of Rust servers, where is Ray and Tina placed?
The rank for Ray and Tina is #12,796 on seven-day player hours, in the top 57% of ranked servers.
Tags, lists
Where does Ray and Tina appear among the Rust Census lists and filters?
Included in these Rust Census lists is Ray and Tina: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Ray and Tina?
gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags Ray and Tina publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Ray and Tina?
Size 2,850 and seed 115612: that is the procedural map on Ray and Tina, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Ray and Tina configured, and what rules does it keep?
The name of Ray and Tina carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Ray and Tina?
Enter client.connect 216.105.171.156:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp30 | Max players The server holds 30 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166494 | Build Game build: 166494. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.