Statistical profileOnline
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
216.105.171.155:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak 4
Rank
#4,953
top 22%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #4,953 of all ranked servers, the top 22%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.4 days
between real wipes
Wipe-day peak
5
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:12 UTC26d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:18 UTC FW28d ago | 5 | – | 1.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
4000 · seed 170709633
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 170709633 |
8. Server characteristics
Table 3: Characteristics of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
What the server publishes and what was recorded
| Address | 216.105.171.155:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 10 max |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 03:12 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to Clockwork Carnage! 2X PvE Rust Server • PvP Monuments • NPC Raidable Bases • Dynamic Events • Skill Tree (/st) • Server Shop (/s) • Personal Mini Copters (/mymini) • Craftable Recycler (/recycler.craft) Build massive bases, fight NPCs, explore monuments, and progress without constant PvP. PvP is active at designated monuments, so watch your back! PvP Monuments: Cargo Ship, Ferry Terminal, Satellite Dish, Abandoned Military Base, Airfield, Arctic Research Base, Dome, Giant Excavator, Junkyard, Military Tunnels, Power Plant, Sewer Branch, Train Yard, Water Treatment Plant, Oil Rigs, Underwater Labs, Launch Site, Missile Silo Final 24 Hour Purge: PvE rules are removed and the server becomes full PvP before wipe. Join our Discord for server updates, events, announcements, and community news: https://discord.gg/2yedbbGw6w Clockwork Carnage Build. Loot. Raid. Survive. Purge.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 815 on average | 569 / 700 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 614 on average | 1288 / 1475 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 381 on average | 143 / 200 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 351 on average | 707 / 790 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 336 on average | 540 / 680 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 68 / 1000 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: what is it?
The rhythm of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 18 hours have passed since this world was made.
On Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, what happens on wipe day?
The average busiest point of its recent wipes drew 5 players. 0 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
At the latest check, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree was online. About 12 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree perform?
Average server fps over the last 48 hours was 96, with a low of 72. Buildings, deployables and everything else in the world took the entity count to 113,504. Up to 3,046 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run from?
No region is published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 216.105.171.155:28015 is its address.
On which Rust version does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree operate?
Rust network protocol 2635 and build 168909 on Windows is the version Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
At counting time Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree recorded 0 players across 30 slots. This release records a seven-day average of 0 players and a peak of 4. Over the past 48 hours the highest average fell at 23:00 UTC: 1 players.
What position does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree hold in the server rankings?
For seven-day player hours, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is ranked #4,953, placing it in the top 22% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Included in these Rust Census lists is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: Rust 2x servers, counted and Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
The tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: what do they indicate?
These are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): 30 slots are available; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs a procedural map of size 4,000 with seed 170709633, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree configured, and what rules does it keep?
A gather rate of 2x is recorded for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree in its name. The group limit is 10 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
You can open the console in Rust with F1 and enter client.connect 216.105.171.155:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp30 | Max players 30 slots are available. |
ts10 | Group limit Team size is capped at 10. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.