Statistical profileOffline
DeepSea Algorithm Test
213.34.226.146:28015 checked 33d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,087
top 61%
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,087 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on DeepSea Algorithm Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of DeepSea Algorithm Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of DeepSea Algorithm Test
What the server publishes and what was recorded
| Address | 213.34.226.146:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 20:31 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 201 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 281 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 763 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 44 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 854 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 669 / 725 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on DeepSea Algorithm Test?
Too few wipes of DeepSea Algorithm Test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 34 days 1 hours ago.
Server record
What does the record show for the uptime and current status of DeepSea Algorithm Test?
DeepSea Algorithm Test is offline at the time of this release; it was last seen 33 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 25 September 2026.
What location has been recorded for DeepSea Algorithm Test?
No region is published by DeepSea Algorithm Test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 213.34.226.146:28015 is its address.
What version of Rust has been recorded on DeepSea Algorithm Test?
The version in use on DeepSea Algorithm Test is Rust network protocol 2633 and build 165217 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on DeepSea Algorithm Test?
DeepSea Algorithm Test is offline at present; its last recording was 33 days 23 hours ago.
How does DeepSea Algorithm Test compare with other servers in the rankings?
The rank for DeepSea Algorithm Test is #14,087 on seven-day player hours, in the top 61% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover DeepSea Algorithm Test?
The Rust Census lists that DeepSea Algorithm Test fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on DeepSea Algorithm Test?
Read by the game's server browser, DeepSea Algorithm Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for DeepSea Algorithm Test?
DeepSea Algorithm Test runs a procedural map, which the game generates.
What settings and rules have been listed for DeepSea Algorithm Test?
No gather rate is recorded for DeepSea Algorithm Test in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join DeepSea Algorithm Test?
Enter client.connect 213.34.226.146:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.