Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,974 players on 11,615 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustMapEdit map test (not for play)

213.246.39.157:27116 checked 10d ago

Release date
Next release
In five minutes (09:25 UTC)
Source
Live server queries
Server address
213.246.39.157:27116
First recorded
15 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,310

top 70%

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,310 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on RustMapEdit map test (not for play)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 07:36 UTC10d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustMapEdit map test (not for play)

3000 · seed 1337

Map of RustMapEdit map test (not for play)

Table 2: The world

As the server publishes it

MapCustom Map
Size3000
Seed1337

8. Server characteristics

Table 3: Characteristics of RustMapEdit map test (not for play)

What the server publishes and what was recorded

Address213.246.39.157:27116
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 07:36 UTC
Hostname–
First seen15 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average85 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average116 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average227 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average10 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average268 / 275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average467 / 475

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on RustMapEdit map test (not for play)?

The rhythm of RustMapEdit map test (not for play)'s wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 10 days 22 hours.

What should you expect on wipe day at RustMapEdit map test (not for play)?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server record

How reliable is RustMapEdit map test (not for play), and is it online now?

Last seen 10 days 21 hours ago, RustMapEdit map test (not for play) is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 15 October 2026.

What location has been recorded for RustMapEdit map test (not for play)?

A region is not published by RustMapEdit map test (not for play). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 213.246.39.157:27116 it is addressed.

What version of Rust has been recorded on RustMapEdit map test (not for play)?

The version in use on RustMapEdit map test (not for play) is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for RustMapEdit map test (not for play)?

The last count for RustMapEdit map test (not for play) was 10 days 21 hours ago; it is offline at present.

What position does RustMapEdit map test (not for play) hold in the server rankings?

For seven-day player hours, RustMapEdit map test (not for play) is ranked #15,310, placing it in the top 70% of all ranked servers.

Lists and tags

Where does RustMapEdit map test (not for play) appear among the Rust Census lists and filters?

The Rust Census lists that RustMapEdit map test (not for play) fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on RustMapEdit map test (not for play)?

Read by the game's server browser, RustMapEdit map test (not for play) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for RustMapEdit map test (not for play)?

RustMapEdit map test (not for play) runs a procedural map of size 3,000 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

On RustMapEdit map test (not for play), what rules and settings are in force?

No gather rate is recorded for RustMapEdit map test (not for play) in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join RustMapEdit map test (not for play)?

Enter client.connect 213.246.39.157:27116 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.