Statistical profileOnline
[Uz/Ru/Kz] #1 UzRust - Modded
EA 213.230.109.15:28015 checked 38m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
1
peak 4
Rank
#6,549
top 29% · #386 in EA
Last wipe
11h ago
weekly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #6,549 of all ranked servers, the top 29%, and #386 in EA, on player hours over the last seven days.
- Its current map went up 11h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [Uz/Ru/Kz] #1 UzRust - Modded
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 29% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Usual gap
7.1 days
between real wipes
On rhythm
75%
of its recent wipes
Wipe-day peak
7
players, last three wipes
Crowd held
25%
else halves by day 4
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 10h | Thu 12 Nov, 11:24 UTC | Own schedule |
| 20d 10h | Thu 19 Nov, 11:24 UTC | Own schedule |
| 27d 10h | Thu 26 Nov, 11:24 UTC | Own schedule |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 10h | Thu 10 Dec, 11:24 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC13h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5 | halved by day 7 | 20.9 days | 0 |
| Thu 1 Oct, 18:30 UTC FW28d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7 | halved by day 4 | 7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [Uz/Ru/Kz] #1 UzRust - Modded
2000 · seed 201110278
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 201110278 |
8. Server characteristics
Table 4: Characteristics of [Uz/Ru/Kz] #1 UzRust - Modded
What the server publishes and what was recorded
| Address | 213.230.109.15:28015 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 29 Oct 2026, 14:03 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Проект UzRust приветствует. Мы стараемся придерживаться класичесскую атмосферу чтобы не нарушить баланс сервера. Плагины на сервере встроены только для комфорной игры. Если заметили нарушителя то обрашайтесь в дискорд сервер или же по телеграму. Плагины сервера: - Телепорт - Киты - Турниры - Ежедневные награды Telegram: @kaloel @ashovkatov
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 29 / 100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 21 on average | 0 / 200 |
| 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| | EA · groups of 30+ · weekly · 3 on average | 0 / 200 |
| 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 | EA · groups of 8+ · weekly · 2 on average | 2 / 200 |
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 181 on average | 132 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 0 / 550 |
11. Quick answers
From the figures on this page.
Wipe records
When does [Uz/Ru/Kz] #1 UzRust - Modded wipe, and how often?
The prediction for [Uz/Ru/Kz] #1 UzRust - Modded follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 11 hours ago. Its tags carry a weekly wipe schedule.
How is wipe day run on [Uz/Ru/Kz] #1 UzRust - Modded?
An average of 7 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 20 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 25% of cases. The fall below half came by day 4 in those cases where it did not hold.
Server details
How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it online now?
At the latest check, [Uz/Ru/Kz] #1 UzRust - Modded was online. The uptime it reports puts the last restart at about 8 hours ago. 13 of 168 hours on across the last 7 full days gives an uptime of 8%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of [Uz/Ru/Kz] #1 UzRust - Modded show?
Average server fps over the last 48 hours was 232, with a low of 219. Buildings, deployables and everything else in the world took the entity count to 69,353. Up to 2,317 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does [Uz/Ru/Kz] #1 UzRust - Modded run from?
In Asia [Uz/Ru/Kz] #1 UzRust - Modded lists itself, with its EA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 213.230.109.15:28015 it is addressed.
On which Rust version does [Uz/Ru/Kz] #1 UzRust - Modded operate?
The version in use on [Uz/Ru/Kz] #1 UzRust - Modded is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does [Uz/Ru/Kz] #1 UzRust - Modded carry?
The present count is 0 players on [Uz/Ru/Kz] #1 UzRust - Modded, out of 100 slots. This release records a seven-day average of 1 players and a peak of 4. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 3 players.
In the rankings of Rust servers, where is [Uz/Ru/Kz] #1 UzRust - Modded placed?
This release ranks [Uz/Ru/Kz] #1 UzRust - Modded at #6,549 for seven-day player hours, #386 in Asia, inside the top 29% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover [Uz/Ru/Kz] #1 UzRust - Modded?
The Rust Census lists that [Uz/Ru/Kz] #1 UzRust - Modded fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which meanings do the tags on [Uz/Ru/Kz] #1 UzRust - Modded carry?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EA (East Asia): The server browser files this server under East Asia are the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on [Uz/Ru/Kz] #1 UzRust - Modded?
Size 2,000 and seed 201110278: that is the procedural map on [Uz/Ru/Kz] #1 UzRust - Modded, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On [Uz/Ru/Kz] #1 UzRust - Modded, what rules and settings are in force?
No gather rate is given in the name of [Uz/Ru/Kz] #1 UzRust - Modded. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join [Uz/Ru/Kz] #1 UzRust - Modded?
You can open the console in Rust with F1 and enter client.connect 213.230.109.15:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://uzrust.uz/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EA | East Asia The server browser files this server under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
