Statistical profileOffline
Vigil Dev
212.70.99.208:28015 checked 15d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,375
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,375 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Vigil Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Vigil Dev
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Vigil Dev
What the server publishes and what was recorded
| Address | 212.70.99.208:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 00:28 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 324 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 217 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 57 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 73 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Vigil Dev?
With too few wipes of Vigil Dev on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 15 days 23 hours.
Server details
How reliable is Vigil Dev, and is it online now?
Vigil Dev is offline at the time of this release; it was last seen 15 days 13 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 October 2026.
Which location does Vigil Dev run from?
A region is not published by Vigil Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. At 212.70.99.208:28015 it is addressed.
Which Rust version is Vigil Dev running?
This release lists Vigil Dev on Rust network protocol 2634 and build 167584, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Vigil Dev?
The last count for Vigil Dev was 15 days 13 hours ago; it is offline at present.
In the rankings of Rust servers, where is Vigil Dev placed?
For seven-day player hours, Vigil Dev is ranked #15,375, placing it in the top 71% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Vigil Dev?
The Rust Census lists that Vigil Dev fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Vigil Dev carry?
These are the tags Vigil Dev publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Vigil Dev?
The game generates the procedural map on Vigil Dev.
What settings and rules have been listed for Vigil Dev?
No gather rate is given in the name of Vigil Dev. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Vigil Dev?
Enter client.connect 212.70.99.208:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167584 | Build Game build: 167584. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.