Statistical profileOnline
DeadZone Vanilla | Monthly | EU | LARGE
EU 212.4.138.244:28041 checked 14m ago
Connect to this server
1. Main points
Players now
1/ 100
1% full
7-day average
1
peak 7
Rank
#3,120
top 14% · #1167 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 1 players on it, 1% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 7.
- It ranks #3,120 of all ranked servers, the top 14%, and #1167 in EU, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on DeadZone Vanilla | Monthly | EU | LARGE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Wipe-day peak
3
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of DeadZone Vanilla | Monthly | EU | LARGE
What the server publishes and what was recorded
| Address | 212.4.138.244:28041 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 18:33 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
In the ashes of chaos, only the ruthless survive. Welcome to DeadZone. • Max Group: 6 • Active Staff • 2x Gather Rates • Loot Vanilla drop tables • Vanilla Crafting & Smelting Speed • BP Clan Sharing • Automatic Auth Sharing | Tool Cupboards | Code Locks | AutoTurrets • Extended WB Range • Bgrade • Teleports & Homes • Player Trading
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 78 on average | 40 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 34 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 4 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 49 / 1000 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for DeadZone Vanilla | Monthly | EU | LARGE: what is it?
Once a month, and only with the force wipe, does DeadZone Vanilla | Monthly | EU | LARGE wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 27 days 9 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
How is wipe day run on DeadZone Vanilla | Monthly | EU | LARGE?
An average of 3 players attended at peak across recent wipes. On the latest wipe, 41 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of DeadZone Vanilla | Monthly | EU | LARGE?
At the latest check, DeadZone Vanilla | Monthly | EU | LARGE was online. The uptime it reports puts the last restart at about 9 minutes ago. A total of 155 of 168 hours were up over 7 full days, which is 92% of the time. First recorded by Rust Census on 13 September 2026.
What does the performance record of DeadZone Vanilla | Monthly | EU | LARGE show?
The figures for the last 48 hours give an average of 50 server fps and a minimum of 49. The world carried up to 115,412 entities, including buildings, deployables and all else. Memory use reached 4,013 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for DeadZone Vanilla | Monthly | EU | LARGE?
With its EU tag, DeadZone Vanilla | Monthly | EU | LARGE lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 212.4.138.244:28041 it is addressed.
On which Rust version does DeadZone Vanilla | Monthly | EU | LARGE operate?
Rust network protocol 2635 and build 168909 on Linux is the version DeadZone Vanilla | Monthly | EU | LARGE runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE stands at 1 players from 100 slots in this release. Averaged over seven days: 1 players, with a peak of 7. Over the past 48 hours the highest average fell at 19:00 UTC: 2 players.
How does DeadZone Vanilla | Monthly | EU | LARGE compare with other servers in the rankings?
On player hours over the last seven days DeadZone Vanilla | Monthly | EU | LARGE stands at #3,120, #1,167 in Europe, in the top 14% of ranked servers.
Lists and tags
Where does DeadZone Vanilla | Monthly | EU | LARGE appear among the Rust Census lists and filters?
These Rust Census lists include DeadZone Vanilla | Monthly | EU | LARGE: EU Rust servers: the regional count and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on DeadZone Vanilla | Monthly | EU | LARGE carry?
These are the tags DeadZone Vanilla | Monthly | EU | LARGE publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): In the server browser it appears under Europe. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE runs a procedural map of size 4,250 with seed 2026, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for DeadZone Vanilla | Monthly | EU | LARGE?
The name of DeadZone Vanilla | Monthly | EU | LARGE carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to DeadZone Vanilla | Monthly | EU | LARGE?
You can open the console in Rust with F1 and enter client.connect 212.4.138.244:28041; or press Launch Rust and join on this page, and you are connected through Steam. https://dzrust.eu/ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
