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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,078 players on 11,614 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RAPTORSLAKE

212.22.93.27:28014 checked 15m ago

monthly wipes moddedoxide
Release date
Next release
In five minutes (05:40 UTC)
Source
Live server queries
Server address
212.22.93.27:28014
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#10,102

top 45%

Last wipe

1d ago

monthly schedule

Next wipe

7d 13h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,102 of all ranked servers, the top 45%, on player hours over the last seven days.
  • Its current map went up 1d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on RAPTORSLAKE

Players now and over time, UTC

AveragePeakWipe
00.250.50.75106:0015:0000:0009:0019:0004:00Wiped Tue 27 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
02040608006:0015:0000:0009:0019:0004:00Wiped Tue 27 Oct, 08:44 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 13hThu 5 Nov, 19:00 UTCForce wipe FW
35d 13hThu 3 Dec, 19:00 UTCForce wipe FW

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:44 UTC1d ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RAPTORSLAKE

6000 · seed 1605290779

Map of RAPTORSLAKE

Table 3: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1605290779
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of RAPTORSLAKE

What the server publishes and what was recorded

Address212.22.93.27:28014
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe27 Oct 2026, 08:44 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average18 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average68 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average45 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average4 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average57 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does RAPTORSLAKE wipe, and how often?

A monthly force wipe is the sole occasion on which RAPTORSLAKE wipes. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 45 hours have passed since this world was made. A monthly wipe schedule is published in its tags.

Server details

Is RAPTORSLAKE up, and how well has it held up?

At the latest check, RAPTORSLAKE was online. By its own reported uptime, it restarted about 11 hours ago. A total of 47 of 48 hours were up over 2 full days, which is 98% of the time. The first sighting of it by Rust Census was on 26 October 2026.

Does RAPTORSLAKE hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 66; the lowest reading was 65. Buildings, deployables and everything else in the world took the entity count to 196,111. Up to 3,957 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is RAPTORSLAKE based?

A region is not published by RAPTORSLAKE. Rust Census does not look up where the machine stands; it shows where a server says it is. 212.22.93.27:28014 is its address.

What version of Rust has been recorded on RAPTORSLAKE?

The version in use on RAPTORSLAKE is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does RAPTORSLAKE carry?

RAPTORSLAKE stands at 0 players from 100 slots in this release. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.

What position does RAPTORSLAKE hold in the server rankings?

The rank for RAPTORSLAKE is #10,102 on seven-day player hours, in the top 45% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry RAPTORSLAKE?

Included in these Rust Census lists is RAPTORSLAKE: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

The tags on RAPTORSLAKE: what do they indicate?

These are the tags RAPTORSLAKE publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for RAPTORSLAKE?

RAPTORSLAKE runs a procedural map of size 6,000 with seed 1605290779, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is RAPTORSLAKE configured, and what rules does it keep?

No gather rate is given in the name of RAPTORSLAKE. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join RAPTORSLAKE?

Enter client.connect 212.22.93.27:28014 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.