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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,864 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

John's Private Rust

212.20.115.81:28015 checked 27d ago

Release date
Next release
In five minutes (14:26 UTC)
Source
Live server queries
Server address
212.20.115.81:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#16,408

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #16,408 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on John's Private Rust

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of John's Private Rust

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of John's Private Rust

What the server publishes and what was recorded

Address212.20.115.81:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 11:27 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average135 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average12 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average23 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average10 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average19 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for John's Private Rust: what is it?

The rhythm of John's Private Rust's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 16 hours have passed since this world was made.

About the server

How reliable is John's Private Rust, and is it online now?

John's Private Rust is offline at the time of this release; it was last seen 27 days 13 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 1 October 2026.

In which location is John's Private Rust based?

No region is published by John's Private Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. At 212.20.115.81:28015 it is addressed.

Which Rust version is John's Private Rust running?

Rust network protocol 2633 and build 165217 on Windows is the version John's Private Rust runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on John's Private Rust?

John's Private Rust is offline at present; its last recording was 27 days 13 hours ago.

What position does John's Private Rust hold in the server rankings?

The rank for John's Private Rust is #16,408 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does John's Private Rust appear among the Rust Census lists and filters?

Included in these Rust Census lists is John's Private Rust: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on John's Private Rust carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags John's Private Rust publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for John's Private Rust?

The game generates the procedural map on John's Private Rust.

How is John's Private Rust configured, and what rules does it keep?

No gather rate is recorded for John's Private Rust in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join John's Private Rust?

You can open the console in Rust with F1 and enter client.connect 212.20.115.81:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players Slots: 2.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build The server runs game build 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.