Statistical profileOffline
LOCAL LAB [no EAC]
212.14.31.16:28015 checked 1h ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#6,146
top 28%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,146 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on LOCAL LAB [no EAC]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:29 UTC7d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LOCAL LAB [no EAC]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL LAB [no EAC]
What the server publishes and what was recorded
| Address | 212.14.31.16:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 15:29 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 316 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 433 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 959 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 48 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 0 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 984 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for LOCAL LAB [no EAC]: what is it?
With too few wipes of LOCAL LAB [no EAC] on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 7 days 3 hours ago.
On LOCAL LAB [no EAC], what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of LOCAL LAB [no EAC]?
The latest count records LOCAL LAB [no EAC] as offline, last seen 1 hours ago. Of the 168 hours in the last 7 full days, it was up 42 of them, or 25%. First recorded by Rust Census on 25 September 2026.
What location has been recorded for LOCAL LAB [no EAC]?
A region is not published by LOCAL LAB [no EAC]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 212.14.31.16:28015 is its address.
On which Rust version does LOCAL LAB [no EAC] operate?
The version in use on LOCAL LAB [no EAC] is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does LOCAL LAB [no EAC] carry?
LOCAL LAB [no EAC] is offline at present; its last recording was 1 hours ago. This release records a seven-day average of 1 players and a peak of 1. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.
What position does LOCAL LAB [no EAC] hold in the server rankings?
For seven-day player hours, LOCAL LAB [no EAC] is ranked #6,146, placing it in the top 28% of all ranked servers.
Tag details
Which Rust Census filters and lists cover LOCAL LAB [no EAC]?
The Rust Census lists that LOCAL LAB [no EAC] fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on LOCAL LAB [no EAC]?
These are the tags LOCAL LAB [no EAC] publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for LOCAL LAB [no EAC]?
The game generates the procedural map on LOCAL LAB [no EAC].
How is LOCAL LAB [no EAC] configured, and what rules does it keep?
No gather rate is recorded for LOCAL LAB [no EAC] in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
How to join
How can you connect to LOCAL LAB [no EAC]?
Enter client.connect 212.14.31.16:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.