Statistical profileOnline
Rust TestServer
211.106.63.210:28015 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 4
Rank
#5,889
top 26%
Last wipe
16h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #5,889 of all ranked servers, the top 26%, on player hours over the last seven days.
- Its current map went up 16h ago.
2. Players
Figure 1: Players on Rust TestServer
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC16h ago | – | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust TestServer
4250 · seed 856364890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 856364890 |
8. Server characteristics
Table 3: Characteristics of Rust TestServer
What the server publishes and what was recorded
| Address | 211.106.63.210:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 22:59 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 509 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 443 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 0 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 65 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 0 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 26 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust TestServer?
With too few wipes of Rust TestServer on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of Rust TestServer?
Rust TestServer is online at the time of this release. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 14 October 2026.
What does the performance record of Rust TestServer show?
Over the last 48 hours, server fps averaged 100; the lowest reading was 55. Buildings, deployables and everything else in the world took the entity count to 188,809. Memory use reached 8,408 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Rust TestServer based?
No region is given by Rust TestServer. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 211.106.63.210:28015 is its address.
Which Rust version is Rust TestServer running?
This release lists Rust TestServer on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Rust TestServer?
Rust TestServer stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 4. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 3 players.
What position does Rust TestServer hold in the server rankings?
The rank for Rust TestServer is #5,889 on seven-day player hours, in the top 26% of ranked servers.
Lists and tags
Where does Rust TestServer appear among the Rust Census lists and filters?
These Rust Census lists include Rust TestServer: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Rust TestServer carry?
These are the tags Rust TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Rust TestServer?
Size 4,250 and seed 856364890: that is the procedural map on Rust TestServer, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rust TestServer configured, and what rules does it keep?
No gather rate is recorded for Rust TestServer in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Rust TestServer?
Enter client.connect 211.106.63.210:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.