Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,961 players on 11,791 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Actual real True One Grid 1 Grid | 10/25

NA 209.205.225.2:28020 checked 12h ago

moddedoxide
Release date
Next release
In five minutes (10:05 UTC)
Source
Live server queries
Server address
209.205.225.2:28020
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 3

Rank

#6,379

top 29% · #1019 in NA

Last wipe

3d ago

no schedule published

Next wipe

2d 19h

Sat 31 Oct, 18:04 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #6,379 of all ranked servers, the top 29%, and #1019 in NA, on player hours over the last seven days.
  • Its current map went up 3d ago; the next wipe is expected Saturday 31 October, 18:04 UTC, every 3 days.

2. Players

Figure 1: Players on Actual real True One Grid 1 Grid | 10/25

Players now and over time, UTC

AveragePeak
00.511.5223:0006:0013:0020:0003:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304023:0006:0013:0020:0003:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterna steady gap

Next wipe Saturday 31 October, 18:04 UTC, in 2d 19h. Every 3 days · medium confidence

Usual gap

3 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

60%

else halves by day 1.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
2d 19hSat 31 Oct, 18:04 UTCOwn schedule
5d 19hTue 3 Nov, 18:07 UTCOwn schedule
7d 20hThu 5 Nov, 19:00 UTCForce wipe FW
8d 20hFri 6 Nov, 18:10 UTCOwn schedule
11d 20hMon 9 Nov, 18:13 UTCOwn schedule
14d 20hThu 12 Nov, 18:16 UTCOwn schedule
17d 20hSun 15 Nov, 18:19 UTCOwn schedule
20d 20hWed 18 Nov, 18:22 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 25 OctThu 22 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:58 UTC3d ago 3 – running 0
Thu 22 Oct, 17:55 UTC6d ago 1 held half 3 days 0
Mon 19 Oct, 18:01 UTC9d ago 2 held half 3 days 0
Fri 16 Oct, 17:55 UTC12d ago 1 held half 3 days 0
Tue 13 Oct, 17:56 UTC15d ago 3 halved by day 1 3 days 0
Sat 10 Oct, 17:55 UTC18d ago 3 halved by day 2 3 days 1
Wed 7 Oct, 17:56 UTC21d ago 1 halved by day 1 3 days 0
Sun 4 Oct, 17:55 UTC24d ago 1 held half 3 days 0
Thu 1 Oct, 18:05 UTC FW27d ago 2 held half 3 days 0
Mon 28 Sep, 17:55 UTC30d ago 3 halved by day 2 3 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Actual real True One Grid 1 Grid | 10/25

1000 · seed 79905603

Map of Actual real True One Grid 1 Grid | 10/25

Table 3: The world

As the server publishes it

MapCustom Map
Size1000
Seed79905603

8. Server characteristics

Table 4: Characteristics of Actual real True One Grid 1 Grid | 10/25

What the server publishes and what was recorded

Address209.205.225.2:28020
RegionNA
Max players50
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 17:58 UTC
Hostname149.56.78.147:28015
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Team limit: 3 Map Wipe: Every 3 days Blueprint Wipe: Monthly Balanced Gameplay: > 1 Hit barrels with auto loot > Balanced Loot table > 1 TC per team > Small Bases > No turrets > Inventory Recycler > Craft without workbench (still need one for research) > 10x Smelt furnace speeds > 1 bag/bed per player > Underground Bradley > 3 Min hackable crates > Always day

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average41 / 100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average35 / 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average8 / 100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average15 / 175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average16 / 150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9 / 90

11. Quick answers

From the figures on this page.

Wipe schedule

When does Actual real True One Grid 1 Grid | 10/25 wipe, and how often?

A wipe on Actual real True One Grid 1 Grid | 10/25 has come about every 3 days in recent times. Saturday 31 October at 18:04 UTC is the date of its next wipe. 3 days 4 hours have passed since this world was made.

On Actual real True One Grid 1 Grid | 10/25, what happens on wipe day?

An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began. Half that peak was held until the next wipe in 60% of its recent wipes. In the other cases, half the peak was lost by day 1.5.

About the server

What does the record show for the uptime and current status of Actual real True One Grid 1 Grid | 10/25?

Actual real True One Grid 1 Grid | 10/25 is offline at the time of this release; it was last seen 12 hours ago. The uptime it reports puts the last restart at about 23 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.

Does Actual real True One Grid 1 Grid | 10/25 hold a steady frame rate and connection?

Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 3,564. The peak memory use recorded was 1,286 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Actual real True One Grid 1 Grid | 10/25 based?

In North America Actual real True One Grid 1 Grid | 10/25 lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 209.205.225.2:28020 is its address.

Which Rust version is Actual real True One Grid 1 Grid | 10/25 running?

Rust network protocol 2635 and build 168909 on Linux is the version Actual real True One Grid 1 Grid | 10/25 runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Actual real True One Grid 1 Grid | 10/25?

At this release Actual real True One Grid 1 Grid | 10/25 is offline, having last been seen 12 hours ago. This release records a seven-day average of 0 players and a peak of 3. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.

How does Actual real True One Grid 1 Grid | 10/25 compare with other servers in the rankings?

This release ranks Actual real True One Grid 1 Grid | 10/25 at #6,379 for seven-day player hours, #1,019 in North America, inside the top 29% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Actual real True One Grid 1 Grid | 10/25?

Included in these Rust Census lists is Actual real True One Grid 1 Grid | 10/25: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Actual real True One Grid 1 Grid | 10/25 carry?

Read by the game's server browser, Actual real True One Grid 1 Grid | 10/25 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): In the server browser it appears under North America; oxidation (Custom tag): The tag is custom: it was set by the owner or by a plugin. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Actual real True One Grid 1 Grid | 10/25?

Size 1,000 and seed 79905603: that is the procedural map on Actual real True One Grid 1 Grid | 10/25, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

How is Actual real True One Grid 1 Grid | 10/25 configured, and what rules does it keep?

No gather rate is given in the name of Actual real True One Grid 1 Grid | 10/25. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Actual real True One Grid 1 Grid | 10/25?

Enter client.connect 209.205.225.2:28020 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Region

NANorth America In the server browser it appears under North America.

Other

oxidationCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.