Statistical profileOnline
Thee Big DIHHHH
209.192.255.72:29394 checked 9m ago
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1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 2 slots.
- It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Thee Big DIHHHH
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Thee Big DIHHHH
What the server publishes and what was recorded
| Address | 209.192.255.72:29394 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 20:56 UTC |
| Hostname | – |
| First seen | 15 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 426 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 57 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 59 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 58 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 161 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Thee Big DIHHHH?
With too few wipes of Thee Big DIHHHH on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 13 days 16 hours ago.
Server details
Is Thee Big DIHHHH up, and how well has it held up?
At the latest check, Thee Big DIHHHH was online. The uptime it reports puts the last restart at about 7 days ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 15 October 2026.
How well does Thee Big DIHHHH perform?
The figures for the last 48 hours give an average of 237 server fps and a minimum of 227. Buildings, deployables and everything else in the world took the entity count to 25,149. The peak memory use recorded was 3,418 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Thee Big DIHHHH?
No region is given by Thee Big DIHHHH. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 209.192.255.72:29394 it is addressed.
On which Rust version does Thee Big DIHHHH operate?
Rust network protocol 2635 and build 168909 on Linux is the version Thee Big DIHHHH runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Thee Big DIHHHH carry?
Thee Big DIHHHH stands at 0 players from 2 slots in this release. Averaged across seven days, the count is 0 players.
What position does Thee Big DIHHHH hold in the server rankings?
The rank for Thee Big DIHHHH is #15,326 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Which Rust Census filters and lists cover Thee Big DIHHHH?
These Rust Census lists include Thee Big DIHHHH: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Thee Big DIHHHH carry?
These are the tags Thee Big DIHHHH publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Thee Big DIHHHH?
The procedural map on Thee Big DIHHHH is generated by the game, measures 2,300 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Thee Big DIHHHH configured, and what rules does it keep?
No gather rate is given in the name of Thee Big DIHHHH. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Thee Big DIHHHH?
Enter client.connect 209.192.255.72:29394 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.