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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 93,384 players on 11,848 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

| DEV | USAF Battlefield

NA 208.84.102.73:27015 checked 10m ago

moddedcarbon
Release date
Next release
In five minutes (15:30 UTC)
Source
Live server queries
Server address
208.84.102.73:27015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,344

top 69% · #1503 in NA

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,344 of all ranked servers, the top 69%, and #1503 in NA, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on | DEV | USAF Battlefield

Players now and over time, UTC

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020016:0001:0010:0020:0005:0014:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of | DEV | USAF Battlefield

6000 · seed 1337

Map of | DEV | USAF Battlefield

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of | DEV | USAF Battlefield

What the server publishes and what was recorded

Address208.84.102.73:27015
RegionNA
Max players40
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 02:37 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|NA · groups of 35+ · 1e+07x · weekly · 139 on average76 / 100
Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | AirNA · groups of 8+ · 100x · weekly · 19 on average6 / 200
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average3 / 100
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent BaNA · groups of 12+ · 1000x · biweekly · 2 on average2 / 100
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]NA · groups of 100+ · 1000x · monthly · 2 on average1 / 200
Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BPNA · groups of 8+ · 5x · monthly · 2 on average2 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on | DEV | USAF Battlefield?

The rhythm of | DEV | USAF Battlefield's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 12 hours have passed since this world was made.

What should you expect on wipe day at | DEV | USAF Battlefield?

Recent wipes drew an average peak of 2 players. 23 hours after the latest wipe, the crowd peaked.

Server record

How reliable is | DEV | USAF Battlefield, and is it online now?

At the latest check, | DEV | USAF Battlefield was online. About 6 days 11 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

Does | DEV | USAF Battlefield hold a steady frame rate and connection?

Average server fps over the last 48 hours was 144, with a low of 90. The world carried up to 210,080 entities, including buildings, deployables and all else. The peak memory use recorded was 5,777 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for | DEV | USAF Battlefield?

With its NA tag, | DEV | USAF Battlefield lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 208.84.102.73:27015 is its address.

What version of Rust has been recorded on | DEV | USAF Battlefield?

The version in use on | DEV | USAF Battlefield is Rust network protocol 2634 and build 166652 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does | DEV | USAF Battlefield carry?

| DEV | USAF Battlefield stands at 0 players from 40 slots in this release. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is | DEV | USAF Battlefield placed?

For seven-day player hours | DEV | USAF Battlefield is ranked #15,344 and #1,503 in North America, placing it in the top 69% of all ranked servers.

Lists and tags

Where does | DEV | USAF Battlefield appear among the Rust Census lists and filters?

Included in these Rust Census lists is | DEV | USAF Battlefield: Modded Rust servers, counted, Rust battlefield servers and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on | DEV | USAF Battlefield?

These are the tags | DEV | USAF Battlefield publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; modded (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for | DEV | USAF Battlefield?

| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is | DEV | USAF Battlefield configured, and what rules does it keep?

No gather rate is given in the name of | DEV | USAF Battlefield. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to | DEV | USAF Battlefield?

Enter client.connect 208.84.102.73:27015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players Slots: 40.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Game build: 166652.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.
moddedModded Plugins or settings alter the game on this modded server.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.