Statistical profileOnline
| DEV | USAF Battlefield
NA 208.84.102.73:27015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #1503 in NA
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,344 of all ranked servers, the top 69%, and #1503 in NA, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on | DEV | USAF Battlefield
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of | DEV | USAF Battlefield
What the server publishes and what was recorded
| Address | 208.84.102.73:27015 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 02:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| | NA · groups of 35+ · 1e+07x · weekly · 139 on average | 76 / 100 |
| Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air | NA · groups of 8+ · 100x · weekly · 19 on average | 6 / 200 |
| SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP | NA · groups of 10+ · 100x · weekly · 2 on average | 3 / 100 |
| Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba | NA · groups of 12+ · 1000x · biweekly · 2 on average | 2 / 100 |
| [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP] | NA · groups of 100+ · 1000x · monthly · 2 on average | 1 / 200 |
| Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BP | NA · groups of 8+ · 5x · monthly · 2 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on | DEV | USAF Battlefield?
The rhythm of | DEV | USAF Battlefield's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 12 hours have passed since this world was made.
What should you expect on wipe day at | DEV | USAF Battlefield?
Recent wipes drew an average peak of 2 players. 23 hours after the latest wipe, the crowd peaked.
Server record
How reliable is | DEV | USAF Battlefield, and is it online now?
At the latest check, | DEV | USAF Battlefield was online. About 6 days 11 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Does | DEV | USAF Battlefield hold a steady frame rate and connection?
Average server fps over the last 48 hours was 144, with a low of 90. The world carried up to 210,080 entities, including buildings, deployables and all else. The peak memory use recorded was 5,777 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for | DEV | USAF Battlefield?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 208.84.102.73:27015 is its address.
What version of Rust has been recorded on | DEV | USAF Battlefield?
The version in use on | DEV | USAF Battlefield is Rust network protocol 2634 and build 166652 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does | DEV | USAF Battlefield carry?
| DEV | USAF Battlefield stands at 0 players from 40 slots in this release. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is | DEV | USAF Battlefield placed?
For seven-day player hours | DEV | USAF Battlefield is ranked #15,344 and #1,503 in North America, placing it in the top 69% of all ranked servers.
Lists and tags
Where does | DEV | USAF Battlefield appear among the Rust Census lists and filters?
Included in these Rust Census lists is | DEV | USAF Battlefield: Modded Rust servers, counted, Rust battlefield servers and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on | DEV | USAF Battlefield?
These are the tags | DEV | USAF Battlefield publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; modded (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for | DEV | USAF Battlefield?
| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is | DEV | USAF Battlefield configured, and what rules does it keep?
No gather rate is given in the name of | DEV | USAF Battlefield. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to | DEV | USAF Battlefield?
Enter client.connect 208.84.102.73:27015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
modded | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.