Statistical profileOnline
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
208.52.153.33:28079 checked 2h ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
1
peak 6
Rank
#3,220
top 15%
Last wipe
27d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 1 players, with a peak of 6.
- It ranks #3,220 of all ranked servers, the top 15%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Wipe-day peak
10
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 10 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases
4250 · seed 1704574028
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1704574028 |
8. Server characteristics
Table 4: Characteristics of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases
What the server publishes and what was recorded
| Address | 208.52.153.33:28079 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 19:28 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Dare2Survive: WarZone PvE A military dead zone overrun by elite AI and the undead. Extreme PvE combat with monument bosses and Bradley patrols. Earn XP, upgrade skills, and keep your gear on revive. Custom Crafting, Server Shop, and massive war events. Enter the WarZone - survive the dead.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 43 / 100 |
| Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 5 / 100 |
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 7 / 200 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 9 / 50 |
| UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 6 / 40 |
| [EU]FreeFields/Creative/Building/Sandbox | EU · groups of 8+ · monthly · 3 on average | 7 / 35 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and how often?
The force wipe is the only wipe №[4] D2S WarZone PvE 1000 Zombies Raidable Bases takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 27 days have passed since this world was made. The tags list a wipe schedule of one month.
On №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, what happens on wipe day?
Recent wipes drew an average peak of 10 players. The peak of the latest wipe's crowd came 26 hours after it began.
Server details
How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online now?
This release records №[4] D2S WarZone PvE 1000 Zombies Raidable Bases as online. The uptime it reports puts the last restart at about 4 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold a steady frame rate and connection?
Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 140,416 entities, including buildings, deployables and all else. Memory use reached 5,124 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run from?
No region is given by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 208.52.153.33:28079 is its address.
What version of Rust has been recorded on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Rust network protocol 2635 and build 168909 on Linux is the version №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases carry?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases stands at 0 players from 40 slots in this release. Averaged over seven days: 1 players, with a peak of 6. Over the past 48 hours the highest average fell at 10:00 UTC: 2 players.
What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold in the server rankings?
For seven-day player hours, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is ranked #3,220, placing it in the top 15% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Included in these Rust Census lists is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures, Roleplay servers: the listed count and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^r (Roleplay): Roleplay is the format here; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a procedural map of size 4,250 with seed 1704574028, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases configured, and what rules does it keep?
The name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases carries no gather rate. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://d2s.tebex.io/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^r | Roleplay Roleplay is the format here. |
|---|---|
^c | Creative No gathering is needed; this is sandbox building, and you build what you like. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.