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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 67,584 players on 11,791 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

208.52.153.33:28049 checked 11m ago

monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (21:50 UTC)
Source
Live server queries
Server address
208.52.153.33:28049
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 60

2% full

7-day average

1

peak 6

Rank

#3,714

top 17%

Last wipe

27d ago

monthly schedule

Next wipe

7d 21h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 1 players on it, 2% of its 60 slots.
  • Over the last seven days it averaged 1 players, with a peak of 6.
  • It ranks #3,714 of all ranked servers, the top 17%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Players now and over time, UTC

AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304022:0007:0016:0001:0010:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

Wipe-day peak

6

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 21hThu 5 Nov, 19:00 UTCForce wipe FW
35d 21hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 6 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

4000 · seed 1903718342

Map of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Table 3: The world

As the server publishes it

MapProcedural Map
Size4000
Seed1903718342
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

What the server publishes and what was recorded

Address208.52.153.33:28049
Region–
Max players60
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 19:28 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Overrun-Z: PvE Chaos Zombies. Raids. Relentless Combat. The world didn’t end - it was overrun. Face endless hordes, raidable bases, and faction wars packed with loot and danger. Trigger Events: Skyfall Airdrops, Arctic Assaults, Iron Dock Raids. Raidable Bases: Easy → Nightmare, big risk, bigger reward. Dog Tag Economy: Trade tags for RP and upgrades. Daily RP Boosts: Mon/Wed x3 | Tue/Thu x2 | Nights x2

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average19 / 100
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average10 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average14 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average12 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average9 / 40
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average2 / 35

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Once a month, and only with the force wipe, does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 27 days 2 hours ago. The tags list a wipe schedule of one month.

What should you expect on wipe day at №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

An average of 6 players attended at peak across recent wipes. On the latest wipe, 36 hours passed before the crowd peaked.

About the server

What does the record show for the uptime and current status of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

This release records №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events as online. About 8 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.

How well does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events perform?

Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 110,762 entities, including buildings, deployables and all else. Memory use reached 3,800 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run from?

No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 208.52.153.33:28049 is its address.

What version of Rust has been recorded on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

This release lists №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The present count is 1 players on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, out of 60 slots. This release records a seven-day average of 1 players and a peak of 6. An average of 2 players was recorded at 03:00 UTC, the busiest hour of the last 48.

How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events compare with other servers in the rankings?

The rank for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is #3,714 on seven-day player hours, in the top 17% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Included in these Rust Census lists is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures, Roleplay servers: the listed count and Rust servers with zombie in the name. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^r (Roleplay): Roleplay is the format here; ^c (Creative): Creative building: nothing is gathered and you build what you like; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Size 4,000 and seed 1903718342: that is the procedural map on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, what rules and settings are in force?

No gather rate is recorded for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events in its name. The group cap stands at 8 players, the default for the game. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

What is the way to join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Enter client.connect 208.52.153.33:28049 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://d2s.tebex.io/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp60Max players 60 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Gameplay

^rRoleplay Roleplay is the format here.
^cCreative Creative building: nothing is gathered and you build what you like.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.