Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Cross-Eyed Squiggy's x100

208.52.152.43:28115 checked 2h ago

100x quad weekly wipes moddedoxidepvesoftcore
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
208.52.152.43:28115
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

1

peak 5

Rank

#3,730

top 17%

Last wipe

6d ago

weekly schedule

Next wipe

4h

Thu 29 Oct, 00:25 UTC

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 1 players, with a peak of 5.
  • It ranks #3,730 of all ranked servers, the top 17%, on player hours over the last seven days.
  • Its current map went up 6d ago; the next wipe is expected Thursday 29 October, 00:25 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on Cross-Eyed Squiggy's x100

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304020:0005:0014:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 17% of all ranked servers, and #242 of the quad servers (top 29%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 00:25 UTC, in 4h. Its weekly schedule tag · low confidence

Usual gap

4.8 days

between real wipes

On rhythm

40%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

33%

else halves by day 3

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
4hThu 29 Oct, 00:25 UTCOwn schedule
7d 23hThu 5 Nov, 19:00 UTCForce wipe FW
14d 4hThu 12 Nov, 00:25 UTCOwn schedule
21d 4hThu 19 Nov, 00:25 UTCOwn schedule
28d 4hThu 26 Nov, 00:25 UTCOwn schedule
35d 23hThu 3 Dec, 19:00 UTCForce wipe FW
42d 4hThu 10 Dec, 00:25 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctSat 17 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:25 UTC6d ago 2 – running 0
Sat 17 Oct, 05:43 UTC11d ago 1 halved by day 2 4.8 days 0
Wed 7 Oct, 14:28 UTC21d ago 2 held half 9.6 days 1
Fri 2 Oct, 04:34 UTC26d ago 4 halved by day 4 5.4 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 4 – 0.4 days 0
Thu 1 Oct, 01:06 UTC27d ago 4 – 0.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Cross-Eyed Squiggy's x100

3500 · seed 8888

Map of Cross-Eyed Squiggy's x100

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed8888
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Cross-Eyed Squiggy's x100

What the server publishes and what was recorded

Address208.52.152.43:28115
Region–
Max players100
Group limitquad
Wipe scheduleweekly
Last wipe22 Oct 2026, 00:25 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | EveNA · quad · 5x · weekly · 2 on average1 / 50
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100x · weekly · 2 on average1 / 101
RGN 100x PvE [Events|Purge|Zombies|SkillTree]EU · groups of 8+ · 100x · weekly · 2 on average2 / 100
Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much moreEU · quad · 2x · monthly · 2 on average1 / 666
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3 / 50
AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLINOC · quad · monthly · 2 on average3 / 50

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Cross-Eyed Squiggy's x100: what is it?

As its schedule cannot be confirmed from the few wipes of Cross-Eyed Squiggy's x100 on record, the prediction follows its tag. Thursday 29 October at 00:25 UTC is the date of its next wipe. The present world dates from 6 days 19 hours. A weekly wipe schedule is published in its tags.

What should you expect on wipe day at Cross-Eyed Squiggy's x100?

The average busiest point of its recent wipes drew 2 players. 5 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 33% of cases. In the other cases, half the peak was lost by day 3.

Server details

Is Cross-Eyed Squiggy's x100 up, and how well has it held up?

At the latest check, Cross-Eyed Squiggy's x100 was online. The uptime it reports puts the last restart at about 8 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 30 September 2026.

Does Cross-Eyed Squiggy's x100 hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 18 server fps and a minimum of 5. The world carried up to 87,763 entities, including buildings, deployables and all else. Memory use reached 3,012 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is Cross-Eyed Squiggy's x100 based?

No region is published by Cross-Eyed Squiggy's x100. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 208.52.152.43:28115 is its address.

Which Rust version is Cross-Eyed Squiggy's x100 running?

The version in use on Cross-Eyed Squiggy's x100 is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Cross-Eyed Squiggy's x100 carry?

The present count is 0 players on Cross-Eyed Squiggy's x100, out of 100 slots. Averaged over seven days: 1 players, with a peak of 5. An average of 2 players was recorded at 15:00 UTC, the busiest hour of the last 48.

How does Cross-Eyed Squiggy's x100 compare with other servers in the rankings?

For seven-day player hours, Cross-Eyed Squiggy's x100 is ranked #3,730, placing it in the top 17% of all ranked servers. The server stands at #242 among quad servers.

Lists and tags

On Rust Census, which lists and filters carry Cross-Eyed Squiggy's x100?

The Rust Census lists that Cross-Eyed Squiggy's x100 fits are: Rust servers with a rate above 10x, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

The tags on Cross-Eyed Squiggy's x100: what do they indicate?

gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^s (Softcore): Softcore: the easier Facepunch ruleset, where death costs you only part of your inventory; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Cross-Eyed Squiggy's x100 publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Cross-Eyed Squiggy's x100?

The procedural map on Cross-Eyed Squiggy's x100 is generated by the game, measures 3,500 and carries seed 8888. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for Cross-Eyed Squiggy's x100?

Cross-Eyed Squiggy's x100 carries a 100x gather rate, as stated in its name. A limit of 4 players applies to groups (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join Cross-Eyed Squiggy's x100?

Enter client.connect 208.52.152.43:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcoreGame mode Softcore is the mode, with its easier ruleset.
mp100Max players The server holds 100 slots.
ts4Group limit Team size is capped at 4.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^wWeekly Wipes are run every week.

Difficulty

^sSoftcore Softcore: the easier Facepunch ruleset, where death costs you only part of your inventory.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.