Statistical profileOffline
Rust In Paradise
208.52.152.43:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
- It ranks #15,432 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Rust In Paradise
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 16:24 UTC21d ago | 1 | – | running | 0 |
| Mon 28 Sep, 02:28 UTC30d ago | 1 | halved by day 1 | 8.6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust In Paradise
What the server publishes and what was recorded
| Address | 208.52.152.43:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 16:24 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 679 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 429 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 40 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 52 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 228 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 134 / 175 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust In Paradise?
With too few wipes of Rust In Paradise on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 21 days 21 hours.
How is wipe day run on Rust In Paradise?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 5 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
About the server
Is Rust In Paradise up, and how well has it held up?
Rust In Paradise is offline at the time of this release; it was last seen 36 hours ago. By its own reported uptime, it restarted about 20 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 146 of them, or 87%. First recorded by Rust Census on 28 September 2026.
How well does Rust In Paradise perform?
The figures for the last 48 hours give an average of 5 server fps and a minimum of 5. The world carried up to 29,170 entities, including buildings, deployables and all else. Up to 2,400 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does Rust In Paradise run from?
No region is published by Rust In Paradise. Rust Census does not look up where the machine stands; it shows where a server says it is. 208.52.152.43:28015 is its address.
On which Rust version does Rust In Paradise operate?
This release lists Rust In Paradise on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Rust In Paradise carry?
The last count for Rust In Paradise was 36 hours ago; it is offline at present. The seven-day average for this server is 0 players.
How does Rust In Paradise compare with other servers in the rankings?
The rank for Rust In Paradise is #15,432 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Where does Rust In Paradise appear among the Rust Census lists and filters?
These Rust Census lists include Rust In Paradise: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust In Paradise carry?
Read by the game's server browser, Rust In Paradise publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Rust In Paradise?
Rust In Paradise runs a procedural map of size 2,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Rust In Paradise, what rules and settings are in force?
No gather rate is recorded for Rust In Paradise in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Rust In Paradise?
You can open the console in Rust with F1 and enter client.connect 208.52.152.43:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.