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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,756 players on 11,679 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

NA 208.52.152.2:6666 checked 15m ago

quad moddedoxide
Release date
Next release
In five minutes (01:00 UTC)
Source
Live server queries
Server address
208.52.152.2:6666
First recorded
29 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 4

Rank

#5,671

top 26% · #943 in NA

Last wipe

21d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 4.
  • It ranks #5,671 of all ranked servers, the top 26%, and #943 in NA, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

Players now and over time, UTC

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040002:0011:0020:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 26% of all ranked servers, top 50% in NA, and #350 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.4 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC21d ago 3 – running 0
Thu 1 Oct, 18:27 UTC FW26d ago 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC28d ago 4 held half 2.6 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

2000 · seed 666

Map of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

Table 2: The world

As the server publishes it

MapCustom Map
Size2000
Seed666

8. Server characteristics

Table 3: Characteristics of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

What the server publishes and what was recorded

Address208.52.152.2:6666
RegionNA
Max players5
Group limitquad
Wipe schedule–
Last wipe6 Oct 2026, 01:55 UTC
Hostname–
First seen29 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

A survival horror server built on Rust. Something hunts the metro below, and it wants you. Descend together, survive what's down there, get out alive. Closed development. Whitelist only for now. Discord: discord.fragmod.com

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/26NA · groups of 100+ · 22 on average22 / 200
RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 14 on average25 / 50
RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average17 / 400
RustGames.gg | Rustcraft Lucky PillarsNA · groups of 100+ · 1 on average0 / 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 7 on average8 / 100
Old Gits Gaming 1000xOC · quad · 1000x · biweekly · 1 on average2 / 100

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

No next wipe can be predicted for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 23 hours.

How is wipe day run on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

An average of 2 players attended at peak across recent wipes. On the latest wipe, 22 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

About the server

Is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters up, and how well has it held up?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online at the time of this release. The uptime it reports puts the last restart at about 59 minutes ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 29 September 2026.

What does the performance record of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters show?

The figures for the last 48 hours give an average of 235 server fps and a minimum of 227. Buildings, deployables and everything else in the world took the entity count to 1,750. Memory use reached 2,220 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

In North America Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself, with its NA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 208.52.152.2:6666 it is addressed.

On which Rust version does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters operate?

The version in use on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

At counting time Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters recorded 0 players across 5 slots. This release records a seven-day average of 0 players and a peak of 4. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.

How does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters compare with other servers in the rankings?

This release ranks Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters at #5,671 for seven-day player hours, #943 in North America, inside the top 26% of ranked servers. Within quad servers this release ranks it #350.

Tag details

Which Rust Census filters and lists cover Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

These Rust Census lists include Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

The tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: what do they indicate?

These are the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): North America is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

The procedural map on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is generated by the game, measures 2,000 and carries seed 666. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.

On Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, what rules and settings are in force?

The name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters carries no gather rate. A limit of 4 players applies to groups (quad). It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

You can open the console in Rust with F1 and enter client.connect 208.52.152.2:6666; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/4cvsyzC8wq.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players 5 slots are available.
ts4Group limit No team may hold more than 4.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Gameplay

^eMinigames The format is minigames, including arenas, Bedwars and parkour.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.