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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,135 players on 11,826 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Freddies Hell Re-Run

208.52.146.13:10015 checked 9m ago

monthly wipes vanillamoddedoxide
Release date
Next release
In five minutes (14:20 UTC)
Source
Live server queries
Server address
208.52.146.13:10015
First recorded
21 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,335

top 69%

Last wipe

25d ago

monthly schedule

Next wipe

7d 4h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 25d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Freddies Hell Re-Run

Players now and over time, UTC

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020015:0000:0009:0019:0004:0013:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

Usual gap

1.7 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

4

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 4hThu 5 Nov, 19:00 UTCForce wipe FW
35d 4hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Freddies Hell Re-Run

3300 · seed 1

Map of Freddies Hell Re-Run

Table 3: The world

As the server publishes it

MapProcedural Map
Size3300
Seed1
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Freddies Hell Re-Run

What the server publishes and what was recorded

Address208.52.146.13:10015
Region–
Max players20
Group limit8, the default
Wipe schedulemonthly
Last wipe3 Oct 2026, 15:49 UTC
Hostname–
First seen21 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average253 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 73 on average99 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 67 on average359 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average239 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Freddies Hell Re-Run: what is it?

Once a month, and only with the force wipe, does Freddies Hell Re-Run wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 25 days 22 hours. A monthly wipe schedule is published in its tags.

What should you expect on wipe day at Freddies Hell Re-Run?

An average of 4 players attended at peak across recent wipes. On the latest wipe, 25 hours passed before the crowd peaked.

Server record

What does the record show for the uptime and current status of Freddies Hell Re-Run?

Freddies Hell Re-Run is online at the time of this release. The uptime it reports puts the last restart at about 45 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 21 September 2026.

Does Freddies Hell Re-Run hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 112; the lowest reading was 91. The world carried up to 57,673 entities, including buildings, deployables and all else. The peak memory use recorded was 3,846 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is Freddies Hell Re-Run based?

No region is given by Freddies Hell Re-Run. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 208.52.146.13:10015 it is addressed.

What version of Rust has been recorded on Freddies Hell Re-Run?

The version in use on Freddies Hell Re-Run is Rust network protocol 2634 and build 167398 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Freddies Hell Re-Run carry?

At counting time Freddies Hell Re-Run recorded 0 players across 20 slots. The seven-day average for this server is 0 players.

How does Freddies Hell Re-Run compare with other servers in the rankings?

The rank for Freddies Hell Re-Run is #15,335 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Freddies Hell Re-Run?

These Rust Census lists include Freddies Hell Re-Run: Modded Rust servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on Freddies Hell Re-Run: what do they indicate?

Read by the game's server browser, Freddies Hell Re-Run publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Freddies Hell Re-Run?

Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for Freddies Hell Re-Run?

The name of Freddies Hell Re-Run carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Freddies Hell Re-Run?

Enter client.connect 208.52.146.13:10015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players The server holds 20 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167398Build Build 167398 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.