Statistical profileOnline
Divine Nation
207.48.196.211:28015 checked 7m ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 2
Rank
#6,273
top 28%
Last wipe
26d ago
no schedule published
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,273 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Divine Nation
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Wipe-day peak
2
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 9h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 9h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Divine Nation
What the server publishes and what was recorded
| Address | 207.48.196.211:28015 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 475 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 317 / 325 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 33 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 32 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 160 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 76 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Divine Nation?
A monthly force wipe is the sole occasion on which Divine Nation wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 26 days 14 hours ago.
How is wipe day run on Divine Nation?
An average of 2 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked.
About the server
Is Divine Nation up, and how well has it held up?
This release records Divine Nation as online. By its own reported uptime, it restarted about 4 days 14 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Divine Nation show?
Over the last 48 hours, server fps averaged 109; the lowest reading was 87. The world carried up to 93,539 entities, including buildings, deployables and all else. The peak memory use recorded was 3,539 MB. Players feel low fps and a rising entity count as lag.
Which location does Divine Nation run from?
No region is published by Divine Nation. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 207.48.196.211:28015 is its address.
On which Rust version does Divine Nation operate?
The version in use on Divine Nation is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Divine Nation carry?
At counting time Divine Nation recorded 0 players across 75 slots. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is Divine Nation placed?
The rank for Divine Nation is #6,273 on seven-day player hours, in the top 28% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Divine Nation?
These Rust Census lists include Divine Nation: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Divine Nation carry?
gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Divine Nation publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Divine Nation?
Size 4,000 and seed 12619: that is the procedural map on Divine Nation, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Divine Nation?
No gather rate is recorded for Divine Nation in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Divine Nation?
Enter client.connect 207.48.196.211:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://divinenation.com.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp75 | Max players The server holds 75 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.