Statistical profileOffline
PMA Network
NA 207.174.43.172:28015 checked 29d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,838
top 70% · #1676 in NA
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #16,838 of all ranked servers, the top 70%, and #1676 in NA, on player hours over the last seven days.
- Its current map went up 30d ago.
2. Players
Figure 1: Players on PMA Network
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of PMA Network
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of PMA Network
What the server publishes and what was recorded
| Address | 207.174.43.172:28015 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 02:51 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 15 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 2 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 5 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 0 / 90 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on PMA Network?
With too few wipes of PMA Network on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 30 days 8 hours.
Server record
How reliable is PMA Network, and is it online now?
PMA Network is offline at the time of this release; it was last seen 29 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 30 September 2026.
What location has been recorded for PMA Network?
Its NA tag is how PMA Network lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 207.174.43.172:28015 it is addressed.
Which Rust version is PMA Network running?
Rust network protocol 2633 and build 165217 on Linux is the version PMA Network runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for PMA Network?
At this release PMA Network is offline, having last been seen 29 days 10 hours ago.
In the rankings of Rust servers, where is PMA Network placed?
On player hours over the last seven days PMA Network stands at #16,838, #1,676 in North America, in the top 70% of ranked servers.
Tag details
On Rust Census, which lists and filters carry PMA Network?
The Rust Census lists that PMA Network fits are: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on PMA Network?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser files this server under North America are the tags PMA Network publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on PMA Network?
The game generates the procedural map on PMA Network.
On PMA Network, what rules and settings are in force?
No gather rate is recorded for PMA Network in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to PMA Network?
You can open the console in Rust with F1 and enter client.connect 207.174.43.172:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,^z,^y,^v,NA,gmvanilla,cs165217,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.