Statistical profileOnline
Underworld Hardcore PvE | No Tech Tree | Sunken Monuments
203.16.163.247:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 25
0% full
7-day average
0
peak 2
Rank
#4,231
top 19%
Last wipe
28d ago
monthly schedule
Next wipe
6d 20h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 25 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #4,231 of all ranked servers, the top 19%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Usual gap
1.1 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 20h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 20h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:20 UTC28d ago | 3 | – | running | 0 |
| Wed 30 Sep, 13:02 UTC29d ago | 3 | – | 1.1 days | 1 |
| Tue 29 Sep, 10:41 UTC30d ago | 1 | – | 1.1 days | 1 |
| Mon 28 Sep, 14:03 UTC31d ago | 1 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Underworld Hardcore PvE | No Tech Tree | Sunken Monuments
6000 · seed 0
Table 3: The world
As the server publishes it
| Map | Underworld |
|---|---|
| Size | 6000 |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of Underworld Hardcore PvE | No Tech Tree | Sunken Monuments
What the server publishes and what was recorded
| Address | 203.16.163.247:28015 |
|---|---|
| Region | – |
| Max players | 25 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 19:02 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
UNDERWORLD PvE A water-based PvE server built around ocean exploration, survival and progression. • Floating base building • Sunken monuments and dive sites • Floating ocean loot • Scarce loot and slower progression • No Tech Tree • Custom Workbench crafting • Skills and XP progression • Quests and events • Dangerous PvE encounters • No PvP • No raiding • No stealing • No purge • Relaxed, non-toxic community Explore the ocean, build on the water, level your skills, complete quests and work your way through the wipe.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI | groups of 16+ · monthly · 8 on average | 5 / 51 |
| [RU] GoPVE / Hardcore / NPC / AI / Raid | EU · no group limit · monthly · 6 on average | 4 / 96 |
| OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression | groups of 8+ · monthly · 4 on average | 5 / 50 |
| Dark Void | Custom PvE | NPCs + Events | Hardcore | groups of 8+ · monthly · 3 on average | 2 / 100 |
| |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore | no group limit · 1x · monthly · 2 on average | 2 / 200 |
| Terc's Ultra Hardcore PvE Paradise | Enjoy the agony! | NA · no group limit · monthly · 2 on average | 1 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
When does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments wipe, and how often?
The force wipe is the only wipe Underworld Hardcore PvE | No Tech Tree | Sunken Monuments takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 28 days 3 hours have passed since this world was made. A monthly wipe schedule is published in its tags.
What should you expect on wipe day at Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 5 hours after it began.
Server record
How reliable is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments, and is it online now?
This release records Underworld Hardcore PvE | No Tech Tree | Sunken Monuments as online. By its own reported uptime, it restarted about 9 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
Does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 188; the lowest reading was 117. Buildings, deployables and everything else in the world took the entity count to 39,827. Up to 5,327 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments based?
No region is given by Underworld Hardcore PvE | No Tech Tree | Sunken Monuments. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 203.16.163.247:28015 it is addressed.
On which Rust version does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments operate?
This release lists Underworld Hardcore PvE | No Tech Tree | Sunken Monuments on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
At counting time Underworld Hardcore PvE | No Tech Tree | Sunken Monuments recorded 0 players across 25 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 2 players was recorded at 16:00 UTC, the busiest hour of the last 48.
What position does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments hold in the server rankings?
For seven-day player hours, Underworld Hardcore PvE | No Tech Tree | Sunken Monuments is ranked #4,231, placing it in the top 19% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
These Rust Census lists include Underworld Hardcore PvE | No Tech Tree | Sunken Monuments: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp25 (Max players): 25 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^h (Hardcore): The server runs hardcore, Facepunch's mode of fewer helpers and harsher survival; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Underworld Hardcore PvE | No Tech Tree | Sunken Monuments publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
Generated by the game, the procedural map on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments measures 6,000. Recorded under map name: Underworld.
How is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments configured, and what rules does it keep?
No gather rate is recorded for Underworld Hardcore PvE | No Tech Tree | Sunken Monuments in its name. 8 players is the group limit, the game's default. hardcore is the game mode recorded, Facepunch's hardest mode. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
You can open the console in Rust with F1 and enter client.connect 203.16.163.247:28015; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp25,ptrak,$r?,v2635,^m,^h,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp25 | Max players 25 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^h | Hardcore The server runs hardcore, Facepunch's mode of fewer helpers and harsher survival. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
