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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte Rust Server

203.16.163.216:20281 checked 26m ago

Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
203.16.163.216:20281
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 3

Rank

#8,605

top 39%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #8,605 of all ranked servers, the top 39%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020001:0010:0020:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 16:34 UTC16d ago 2 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

4000 · seed 1468602438

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed1468602438
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address203.16.163.216:20281
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 16:34 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average84 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average397 / 450
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average21 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average476 / 525
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average362 / 425

10. Quick answers

From the figures on this page.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes of A Shockbyte Rust Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 days 8 hours have passed since this world was made.

On A Shockbyte Rust Server, what happens on wipe day?

An average of 2 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.

About the server

What does the record show for the uptime and current status of A Shockbyte Rust Server?

At the latest check, A Shockbyte Rust Server was online. About 3 days 8 hours ago is when it last restarted, according to the uptime it reports. A total of 143 of 168 hours were up over 7 full days, which is 85% of the time. It was first seen by Rust Census on 13 October 2026.

Does A Shockbyte Rust Server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 90 server fps and a minimum of 50. The world carried up to 95,428 entities, including buildings, deployables and all else. The peak memory use recorded was 4,381 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does A Shockbyte Rust Server run from?

No region is given by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 203.16.163.216:20281 it is addressed.

What version of Rust has been recorded on A Shockbyte Rust Server?

This release lists A Shockbyte Rust Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on A Shockbyte Rust Server?

The present count is 0 players on A Shockbyte Rust Server, out of 5 slots. This release records a seven-day average of 0 players and a peak of 3.

How does A Shockbyte Rust Server compare with other servers in the rankings?

For seven-day player hours, A Shockbyte Rust Server is ranked #8,605, placing it in the top 39% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry A Shockbyte Rust Server?

The Rust Census lists that A Shockbyte Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte Rust Server carry?

These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on A Shockbyte Rust Server?

Size 4,000 and seed 1468602438: that is the procedural map on A Shockbyte Rust Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On A Shockbyte Rust Server, what rules and settings are in force?

No gather rate is given in the name of A Shockbyte Rust Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join A Shockbyte Rust Server?

Enter client.connect 203.16.163.216:20281 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players 5 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.