Statistical profileOnline
S.O.S.Au/NZ (.Shoot.on.Sight.)
203.12.3.54:28015 checked 8m ago
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1. Main points
Players now
1/ 50
2% full
7-day average
0
peak 2
Rank
#6,129
top 28%
Last wipe
5d ago
weekly schedule
Next wipe
1d 4h
Thu 29 Oct, 18:35 UTC
Main points
- There were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,129 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 5d ago; the next wipe is expected Thursday 29 October, 18:35 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on S.O.S.Au/NZ (.Shoot.on.Sight.)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 18:35 UTC, in 1d 4h. Its weekly schedule tag · low confidence
Usual gap
3.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 1d 4h | Thu 29 Oct, 18:35 UTC | Own schedule |
| 8d 5h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 15d 4h | Thu 12 Nov, 18:35 UTC | Own schedule |
| 22d 4h | Thu 19 Nov, 18:35 UTC | Own schedule |
| 29d 4h | Thu 26 Nov, 18:35 UTC | Own schedule |
| 36d 5h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 43d 4h | Thu 10 Dec, 18:35 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:13 UTC10d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 22:53 UTC12d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 05:34 UTC18d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 13:45 UTC25d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC29d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC39d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC40d ago | 1 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of S.O.S.Au/NZ (.Shoot.on.Sight.)
4680 · seed 23102026
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4680 |
| Seed | 23102026 |
8. Server characteristics
Table 4: Characteristics of S.O.S.Au/NZ (.Shoot.on.Sight.)
What the server publishes and what was recorded
| Address | 203.12.3.54:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 18:35 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Slightly Modded with Stacks and Resources, 10 HP Bandages, 3 Stack Meds 1 Free Kit Starter Kit, 1 Free Recycler (Per Patch) /SpawnRecycler Be Respectful and don't be a Dickhead or Wanker. Mute people that offend you, don't bother any Admins Use F7 in game to report cheaters. If you think you are playing with a Cheater then leave team and change base codes ASAP. If you have any (EAC, VAC, Game) bans less then 365 days then dont play here Shoot on Sight, Don't make friends or Allies, make dead people Allies could be cheaters and Associates could get banned.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 14 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 115 on average | 173 / 275 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 59 on average | 13 / 150 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 6 / 100 |
| RustForNoobs.com | Main | Weekly | AU | OC · groups of 100+ · weekly · 2 on average | 0 / 150 |
| [AU] Winterust - 2x Main | OC · groups of 10+ · 2x · weekly · 80 on average | 1 / 75 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on S.O.S.Au/NZ (.Shoot.on.Sight.)?
As its schedule cannot be confirmed from the few wipes of S.O.S.Au/NZ (.Shoot.on.Sight.) on record, the prediction follows its tag. Thursday 29 October at 18:35 UTC is the date of its next wipe. The present world dates from 5 days 19 hours. Its tags carry a weekly wipe schedule.
What should you expect on wipe day at S.O.S.Au/NZ (.Shoot.on.Sight.)?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
About the server
Is S.O.S.Au/NZ (.Shoot.on.Sight.) up, and how well has it held up?
At the latest check, S.O.S.Au/NZ (.Shoot.on.Sight.) was online. The uptime it reports puts the last restart at about 12 hours ago. A total of 39 of 168 hours were up over 7 full days, which is 23% of the time. The first sighting of it by Rust Census was on 17 September 2026.
How well does S.O.S.Au/NZ (.Shoot.on.Sight.) perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. The world carried up to 125,128 entities, including buildings, deployables and all else. Up to 3,386 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does S.O.S.Au/NZ (.Shoot.on.Sight.) run from?
Pointing to Oceania is S.O.S.Au/NZ (.Shoot.on.Sight.)'s name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. At 203.12.3.54:28015 it is addressed.
Which Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) running?
Rust network protocol 2635 and build 168909 on Windows is the version S.O.S.Au/NZ (.Shoot.on.Sight.) runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for S.O.S.Au/NZ (.Shoot.on.Sight.)?
The present count is 1 players on S.O.S.Au/NZ (.Shoot.on.Sight.), out of 50 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 2 players.
What position does S.O.S.Au/NZ (.Shoot.on.Sight.) hold in the server rankings?
The rank for S.O.S.Au/NZ (.Shoot.on.Sight.) is #6,129 on seven-day player hours, in the top 28% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover S.O.S.Au/NZ (.Shoot.on.Sight.)?
Included in these Rust Census lists is S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania Rust servers and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
The tags on S.O.S.Au/NZ (.Shoot.on.Sight.): what do they indicate?
These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on S.O.S.Au/NZ (.Shoot.on.Sight.)?
The procedural map on S.O.S.Au/NZ (.Shoot.on.Sight.) is generated by the game, measures 4,680 and carries seed 23102026. The same size and seed produce the same map; RustMaps shows it from this page.
How is S.O.S.Au/NZ (.Shoot.on.Sight.) configured, and what rules does it keep?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join S.O.S.Au/NZ (.Shoot.on.Sight.)?
Enter client.connect 203.12.3.54:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.