Statistical profileOffline
A Shockbyte Rust Server
202.36.95.232:24951 checked 19d ago
Connect to this server
1. Main points
Players now
1/ 5
20% full
7-day average
0
peak –
Rank
#13,638
top 62%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
- It ranks #13,638 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:25 UTC22d ago | 1 | – | running | 1 |
| Sat 3 Oct, 18:58 UTC24d ago | 1 | – | 1.9 days | 1 |
| Tue 22 Sep, 17:02 UTC35d ago | 1 | halved by day 2 | 11.1 days | 1 |
| Mon 21 Sep, 16:36 UTC36d ago | 1 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 202.36.95.232:24951 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 15:25 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 270 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 16 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 34 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 117 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 45 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 50 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for A Shockbyte Rust Server: what is it?
A Shockbyte Rust Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 22 days 11 hours ago.
What should you expect on wipe day at A Shockbyte Rust Server?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 2 in those cases where it did not hold.
About the server
Is A Shockbyte Rust Server up, and how well has it held up?
Last seen 19 days 12 hours ago, A Shockbyte Rust Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 18 September 2026.
Which location does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 202.36.95.232:24951 it is addressed.
What version of Rust has been recorded on A Shockbyte Rust Server?
This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 167231, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does A Shockbyte Rust Server carry?
At this release A Shockbyte Rust Server is offline, having last been seen 19 days 12 hours ago.
In the rankings of Rust servers, where is A Shockbyte Rust Server placed?
For seven-day player hours, A Shockbyte Rust Server is ranked #13,638, placing it in the top 62% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry A Shockbyte Rust Server?
The Rust Census lists that A Shockbyte Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte Rust Server carry?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167231 (Build): Build 167231 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 5,000 with seed 50000, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On A Shockbyte Rust Server, what rules and settings are in force?
No gather rate is recorded for A Shockbyte Rust Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join A Shockbyte Rust Server?
Enter client.connect 202.36.95.232:24951 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167231 | Build Build 167231 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.