Statistical profileOffline
A Shockbyte Rust Server
202.36.95.209:28711 checked 12d ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,115
top 70%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 30 slots.
- It ranks #15,115 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
18.4 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 22:09 UTC21d ago | 0 | – | running | 0 |
| Sat 19 Sep, 13:43 UTC39d ago | 5 | halved by day 3 | 18.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Shockbyte Rust Server
1800 · seed 1189141156
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 1800 |
| Seed | 1189141156 |
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 202.36.95.209:28711 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 22:09 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 137 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 35 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does A Shockbyte Rust Server wipe, and how often?
With too few wipes of A Shockbyte Rust Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 21 days 6 hours have passed since this world was made.
What should you expect on wipe day at A Shockbyte Rust Server?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 3 in those cases where it did not hold.
Server details
How reliable is A Shockbyte Rust Server, and is it online now?
The latest count records A Shockbyte Rust Server as offline, last seen 12 days 12 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 18 September 2026.
What location has been recorded for A Shockbyte Rust Server?
No region is given by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 202.36.95.209:28711 is its address.
On which Rust version does A Shockbyte Rust Server operate?
Rust network protocol 2634 and build 167058 on Linux is the version A Shockbyte Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for A Shockbyte Rust Server?
At this release A Shockbyte Rust Server is offline, having last been seen 12 days 12 hours ago.
What position does A Shockbyte Rust Server hold in the server rankings?
The rank for A Shockbyte Rust Server is #15,115 on seven-day player hours, in the top 70% of ranked servers.
Tag details
Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?
These Rust Census lists include A Shockbyte Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on A Shockbyte Rust Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): Slots: 30; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for A Shockbyte Rust Server?
Size 1,800 and seed 1189141156: that is the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is A Shockbyte Rust Server configured, and what rules does it keep?
The name of A Shockbyte Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join A Shockbyte Rust Server?
Enter client.connect 202.36.95.209:28711 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp30 | Max players Slots: 30. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167058 | Build Game build: 167058. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.