Statistical profileOnline
A Shockbyte x Discord Production Rust Server
202.36.95.190:20429 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak 1
Rank
#11,874
top 53%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 125 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,874 of all ranked servers, the top 53%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 202.36.95.190:20429 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 20:27 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 329 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 963 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 979 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on A Shockbyte x Discord Production Rust Server?
With too few wipes of A Shockbyte x Discord Production Rust Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 22 hours have passed since this world was made.
Server details
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
This release records A Shockbyte x Discord Production Rust Server as online. The uptime it reports puts the last restart at about 5 days 20 hours ago. 119 of 120 hours on across the last 5 full days gives an uptime of 99%. First recorded by Rust Census on 23 October 2026.
What does the performance record of A Shockbyte x Discord Production Rust Server show?
Over the last 48 hours, server fps averaged 249; the lowest reading was 217. The world carried up to 8,359 entities, including buildings, deployables and all else. Memory use reached 3,011 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for A Shockbyte x Discord Production Rust Server?
No region is given by A Shockbyte x Discord Production Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 202.36.95.190:20429 it is addressed.
What version of Rust has been recorded on A Shockbyte x Discord Production Rust Server?
This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does A Shockbyte x Discord Production Rust Server carry?
A Shockbyte x Discord Production Rust Server stands at 0 players from 125 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
The rank for A Shockbyte x Discord Production Rust Server is #11,874 on seven-day player hours, in the top 53% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry A Shockbyte x Discord Production Rust Server?
These Rust Census lists include A Shockbyte x Discord Production Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?
Read by the game's server browser, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?
The name of A Shockbyte x Discord Production Rust Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 202.36.95.190:20429 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp125 | Max players The server holds 125 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.