Statistical profileOffline
(DEV) Rustron map PVE (testing)
202.137.160.179:11200 checked 30d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,882
top 71%
Last wipe
30d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #16,882 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 30d ago.
2. Players
Figure 1: Players on (DEV) Rustron map PVE (testing)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 02:12 UTC30d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of (DEV) Rustron map PVE (testing)
3500 · seed 173313749
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 173313749 |
8. Server characteristics
Table 3: Characteristics of (DEV) Rustron map PVE (testing)
What the server publishes and what was recorded
| Address | 202.137.160.179:11200 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 02:12 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 495 on average | 109 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 124 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 455 / 575 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 26 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 534 / 650 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 439 / 525 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on (DEV) Rustron map PVE (testing)?
Too few wipes of (DEV) Rustron map PVE (testing) are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 30 days 21 hours have passed since this world was made.
What should you expect on wipe day at (DEV) Rustron map PVE (testing)?
Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
What does the record show for the uptime and current status of (DEV) Rustron map PVE (testing)?
The latest count records (DEV) Rustron map PVE (testing) as offline, last seen 30 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 28 September 2026.
What location has been recorded for (DEV) Rustron map PVE (testing)?
A region is not published by (DEV) Rustron map PVE (testing). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 202.137.160.179:11200 it is addressed.
On which Rust version does (DEV) Rustron map PVE (testing) operate?
Rust network protocol 2634 and build 166132 on Windows is the version (DEV) Rustron map PVE (testing) runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for (DEV) Rustron map PVE (testing)?
The last count for (DEV) Rustron map PVE (testing) was 30 days 12 hours ago; it is offline at present.
In the rankings of Rust servers, where is (DEV) Rustron map PVE (testing) placed?
For seven-day player hours, (DEV) Rustron map PVE (testing) is ranked #16,882, placing it in the top 71% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry (DEV) Rustron map PVE (testing)?
These Rust Census lists include (DEV) Rustron map PVE (testing): Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on (DEV) Rustron map PVE (testing)?
Read by the game's server browser, (DEV) Rustron map PVE (testing) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166132 (Build): Game build: 166132; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for (DEV) Rustron map PVE (testing)?
The procedural map on (DEV) Rustron map PVE (testing) is generated by the game, measures 3,500 and carries seed 173313749. The same size and seed produce the same map; RustMaps shows it from this page.
How is (DEV) Rustron map PVE (testing) configured, and what rules does it keep?
No gather rate is given in the name of (DEV) Rustron map PVE (testing). The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to (DEV) Rustron map PVE (testing)?
You can open the console in Rust with F1 and enter client.connect 202.137.160.179:11200; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs166132,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166132 | Build Game build: 166132. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.