Statistical profileOffline
Dark Night Club X5 PvE Zombie
201.187.213.7:28015 checked 30d ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#16,921
top 72%
Last wipe
39d ago
monthly schedule
Next wipe
8d 22h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 30 slots.
- It ranks #16,921 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 39d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Dark Night Club X5 PvE Zombie
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Dark Night Club X5 PvE Zombie
What the server publishes and what was recorded
| Address | 201.187.213.7:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 17 Sep 2026, 20:37 UTC |
| Hostname | ^ |
| First seen | 22 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant | NA · groups of 15+ · 5x · monthly · 6 on average | 7 / 100 |
| Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk | OC · groups of 8+ · 5x · monthly · 6 on average | 0 / 100 |
| SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M | EA · groups of 8+ · 5x · monthly · 5 on average | 5 / 100 |
| Freedom PVE | 5x | Refined Loot | Raid Bases | NA · groups of 50+ · 5x · monthly · 3 on average | 2 / 50 |
| Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|Sk | NA · groups of 8+ · 5x · monthly · 3 on average | 3 / 100 |
| JP ともすけサーバー 5x Raidable Bases | Bosses | EA · groups of 8+ · 5x · monthly · 2 on average | 2 / 20 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Dark Night Club X5 PvE Zombie: what is it?
An estimate from the force wipe gives the next wipe of Dark Night Club X5 PvE Zombie. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 39 days 23 hours ago. The tags list a wipe schedule of one month.
About the server
What does the record show for the uptime and current status of Dark Night Club X5 PvE Zombie?
The latest count records Dark Night Club X5 PvE Zombie as offline, last seen 30 days 14 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 22 September 2026.
What location has been recorded for Dark Night Club X5 PvE Zombie?
A region is not published by Dark Night Club X5 PvE Zombie. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 201.187.213.7:28015 it is addressed.
On which Rust version does Dark Night Club X5 PvE Zombie operate?
This release lists Dark Night Club X5 PvE Zombie on Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Dark Night Club X5 PvE Zombie?
At this release Dark Night Club X5 PvE Zombie is offline, having last been seen 30 days 14 hours ago.
How does Dark Night Club X5 PvE Zombie compare with other servers in the rankings?
The rank for Dark Night Club X5 PvE Zombie is #16,921 on seven-day player hours, in the top 72% of ranked servers.
Tag details
Which Rust Census filters and lists cover Dark Night Club X5 PvE Zombie?
These Rust Census lists include Dark Night Club X5 PvE Zombie: 5x Rust servers: the counted list, Modded Rust servers, counted, Rust PvE servers, listed and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
The tags on Dark Night Club X5 PvE Zombie: what do they indicate?
Read by the game's server browser, Dark Night Club X5 PvE Zombie publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Dark Night Club X5 PvE Zombie?
The procedural map on Dark Night Club X5 PvE Zombie is generated by the game, measures 3,500 and carries seed 674960. The same size and seed produce the same map; RustMaps shows it from this page.
How is Dark Night Club X5 PvE Zombie configured, and what rules does it keep?
A gather rate of 5x is recorded for Dark Night Club X5 PvE Zombie in its name. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Dark Night Club X5 PvE Zombie?
Enter client.connect 201.187.213.7:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp30 | Max players The server holds 30 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
modded | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
