Statistical profileOffline
Dark Night Club X5 PvE Zombie
201.187.211.206:28015 checked 30d ago
Connect to this server
1. Main points
Players now
3/ 30
10% full
7-day average
0
peak –
Rank
#11,716
top 49%
Last wipe
41d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 3 players on it, 10% of its 30 slots.
- It ranks #11,716 of all ranked servers, the top 49%, on player hours over the last seven days.
- Its current map went up 41d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Dark Night Club X5 PvE Zombie
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Dark Night Club X5 PvE Zombie
What the server publishes and what was recorded
| Address | 201.187.211.206:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 17 Sep 2026, 20:37 UTC |
| Hostname | ^ |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe | SA · groups of 8+ · 5x · monthly · 53 on average | 1 / 100 |
| GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant | NA · groups of 15+ · 5x · monthly · 7 on average | 9 / 100 |
| Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk | OC · groups of 8+ · 5x · monthly · 6 on average | 1 / 100 |
| SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M | EA · groups of 8+ · 5x · monthly · 5 on average | 0 / 100 |
| Freedom PVE | 5x | Refined Loot | Raid Bases | NA · groups of 50+ · 5x · monthly · 3 on average | 3 / 50 |
| JP ともすけサーバー 5x Raidable Bases | Bosses | EA · groups of 8+ · 5x · monthly · 2 on average | 1 / 20 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Dark Night Club X5 PvE Zombie wipe, and how often?
An estimate from the force wipe gives the next wipe of Dark Night Club X5 PvE Zombie. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 41 days 2 hours have passed since this world was made. A monthly wipe schedule is published in its tags.
Server record
How reliable is Dark Night Club X5 PvE Zombie, and is it online now?
The latest count records Dark Night Club X5 PvE Zombie as offline, last seen 30 days 3 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 27 September 2026.
What location has been recorded for Dark Night Club X5 PvE Zombie?
No region is published by Dark Night Club X5 PvE Zombie. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 201.187.211.206:28015 it is addressed.
What version of Rust has been recorded on Dark Night Club X5 PvE Zombie?
Rust network protocol 2633 and build 165217 on Windows is the version Dark Night Club X5 PvE Zombie runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Dark Night Club X5 PvE Zombie?
The last count for Dark Night Club X5 PvE Zombie was 30 days 3 hours ago; it is offline at present.
How does Dark Night Club X5 PvE Zombie compare with other servers in the rankings?
The rank for Dark Night Club X5 PvE Zombie is #11,716 on seven-day player hours, in the top 49% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Dark Night Club X5 PvE Zombie?
These Rust Census lists include Dark Night Club X5 PvE Zombie: 5x Rust servers: the counted list, Modded Rust servers, counted, Rust PvE servers, listed and Rust servers with zombie in the name. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
The tags on Dark Night Club X5 PvE Zombie: what do they indicate?
gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Slots: 30; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server are the tags Dark Night Club X5 PvE Zombie publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Dark Night Club X5 PvE Zombie?
The procedural map on Dark Night Club X5 PvE Zombie is generated by the game, measures 3,500 and carries seed 674960. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Dark Night Club X5 PvE Zombie?
A gather rate of 5x is recorded for Dark Night Club X5 PvE Zombie in its name. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Dark Night Club X5 PvE Zombie?
You can open the console in Rust with F1 and enter client.connect 201.187.211.206:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp30 | Max players Slots: 30. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
modded | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
