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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 53,534 players on 11,735 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Tin & Blood

2.84.255.145:35005 checked 37d ago

Release date
Next release
In five minutes (12:14 UTC)
Source
Live server queries
Server address
2.84.255.145:35005
First recorded
21 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,496

top 68%

Last wipe

47d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,496 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 47d ago.

2. Players

Figure 1: Players on Tin & Blood

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Tin & Blood

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Tin & Blood

What the server publishes and what was recorded

Address2.84.255.145:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen21 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average324 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average217 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average35 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average31 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average57 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average73 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Tin & Blood: what is it?

The rhythm of Tin & Blood's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 47 days 2 hours.

Server details

Is Tin & Blood up, and how well has it held up?

The latest count records Tin & Blood as offline, last seen 37 days 11 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 21 September 2026.

Which location does Tin & Blood run from?

No region is published by Tin & Blood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 2.84.255.145:35005 is its address.

What version of Rust has been recorded on Tin & Blood?

The version in use on Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Tin & Blood?

At this release Tin & Blood is offline, having last been seen 37 days 11 hours ago.

What position does Tin & Blood hold in the server rankings?

The rank for Tin & Blood is #15,496 on seven-day player hours, in the top 68% of ranked servers.

Tag details

Where does Tin & Blood appear among the Rust Census lists and filters?

Included in these Rust Census lists is Tin & Blood: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Tin & Blood carry?

Read by the game's server browser, Tin & Blood publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Game build: 164530; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Tin & Blood?

Tin & Blood runs a procedural map, which the game generates.

On Tin & Blood, what rules and settings are in force?

No gather rate is given in the name of Tin & Blood. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Tin & Blood?

Enter client.connect 2.84.255.145:35005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players 100 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs164530Build Game build: 164530.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.