Statistical profileOffline
Tin & Blood
2.84.252.145:35005 checked 36d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,445
top 67%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,445 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 46d ago.
2. Players
Figure 1: Players on Tin & Blood
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Tin & Blood
6000 · seed 1789661113
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 1789661113 |
8. Server characteristics
Table 3: Characteristics of Tin & Blood
What the server publishes and what was recorded
| Address | 2.84.252.145:35005 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 20:46 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 300 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 21 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 38 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 141 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 52 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 48 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Tin & Blood wipe, and how often?
Too few wipes of Tin & Blood are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 46 days 5 hours ago.
Server details
How reliable is Tin & Blood, and is it online now?
The latest count records Tin & Blood as offline, last seen 36 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 21 September 2026.
In which location is Tin & Blood based?
No region is published by Tin & Blood. Rust Census does not look up where the machine stands; it shows where a server says it is. 2.84.252.145:35005 is its address.
What version of Rust has been recorded on Tin & Blood?
The version in use on Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Tin & Blood carry?
At this release Tin & Blood is offline, having last been seen 36 days 11 hours ago.
How does Tin & Blood compare with other servers in the rankings?
For seven-day player hours, Tin & Blood is ranked #15,445, placing it in the top 67% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Tin & Blood?
The Rust Census lists that Tin & Blood fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Tin & Blood carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Build 164530 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Tin & Blood publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Tin & Blood configured, and what rules does it keep?
The name of Tin & Blood carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Tin & Blood?
You can open the console in Rust with F1 and enter client.connect 2.84.252.145:35005; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs164530 | Build Build 164530 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.