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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 44,308 players on 11,665 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Tin & Blood

2.84.252.145:35005 checked 36d ago

Release date
Next release
In five minutes (14:44 UTC)
Source
Live server queries
Server address
2.84.252.145:35005
First recorded
21 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,445

top 67%

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,445 of all ranked servers, the top 67%, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on Tin & Blood

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Tin & Blood

6000 · seed 1789661113

Map of Tin & Blood

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1789661113
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Tin & Blood

What the server publishes and what was recorded

Address2.84.252.145:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen21 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average300 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average21 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average38 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average141 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does Tin & Blood wipe, and how often?

Too few wipes of Tin & Blood are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 46 days 5 hours ago.

Server details

How reliable is Tin & Blood, and is it online now?

The latest count records Tin & Blood as offline, last seen 36 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 21 September 2026.

In which location is Tin & Blood based?

No region is published by Tin & Blood. Rust Census does not look up where the machine stands; it shows where a server says it is. 2.84.252.145:35005 is its address.

What version of Rust has been recorded on Tin & Blood?

The version in use on Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Tin & Blood carry?

At this release Tin & Blood is offline, having last been seen 36 days 11 hours ago.

How does Tin & Blood compare with other servers in the rankings?

For seven-day player hours, Tin & Blood is ranked #15,445, placing it in the top 67% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Tin & Blood?

The Rust Census lists that Tin & Blood fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Tin & Blood carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs164530 (Build): Build 164530 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Tin & Blood publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Tin & Blood?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Tin & Blood configured, and what rules does it keep?

The name of Tin & Blood carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to Tin & Blood?

You can open the console in Rust with F1 and enter client.connect 2.84.252.145:35005; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs164530Build Build 164530 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.