Statistical profileOffline
Tin & Blood
2.84.252.144:35005 checked 38d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,401
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,401 of all ranked servers, on player hours over the last seven days.
- Its current map went up 46d ago.
2. Players
Figure 1: Players on Tin & Blood
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Tin & Blood
6000 · seed 1789661113
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 1789661113 |
8. Server characteristics
Table 3: Characteristics of Tin & Blood
What the server publishes and what was recorded
| Address | 2.84.252.144:35005 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 20:46 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 533 on average | 242 / 275 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 325 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 323 on average | 18 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 152 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 63 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 31 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Tin & Blood?
Too few wipes of Tin & Blood are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 46 days 8 hours have passed since this world was made.
Server record
What does the record show for the uptime and current status of Tin & Blood?
Tin & Blood is offline at the time of this release; it was last seen 38 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 15 September 2026.
Which location does Tin & Blood run from?
A region is not published by Tin & Blood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 2.84.252.144:35005 it is addressed.
Which Rust version is Tin & Blood running?
The version in use on Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Tin & Blood?
At this release Tin & Blood is offline, having last been seen 38 days 20 hours ago.
In the rankings of Rust servers, where is Tin & Blood placed?
The rank for Tin & Blood is #15,401 on seven-day player hours, in the top – of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Tin & Blood?
These Rust Census lists include Tin & Blood: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Tin & Blood: what do they indicate?
These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Tin & Blood, what rules and settings are in force?
No gather rate is recorded for Tin & Blood in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Tin & Blood?
Enter client.connect 2.84.252.144:35005 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164530 | Build The server runs game build 164530. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.