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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,161 players on 11,582 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Tin & Blood

2.84.252.144:35005 checked 38d ago

Release date
Next release
In five minutes (09:17 UTC)
Source
Live server queries
Server address
2.84.252.144:35005
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,401

no region published

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,401 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on Tin & Blood

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Tin & Blood

6000 · seed 1789661113

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1789661113
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Tin & Blood

What the server publishes and what was recorded

Address2.84.252.144:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average242 / 275
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average15 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average18 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average152 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average63 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average31 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Tin & Blood?

Too few wipes of Tin & Blood are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 46 days 8 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of Tin & Blood?

Tin & Blood is offline at the time of this release; it was last seen 38 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 15 September 2026.

Which location does Tin & Blood run from?

A region is not published by Tin & Blood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 2.84.252.144:35005 it is addressed.

Which Rust version is Tin & Blood running?

The version in use on Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Tin & Blood?

At this release Tin & Blood is offline, having last been seen 38 days 20 hours ago.

In the rankings of Rust servers, where is Tin & Blood placed?

The rank for Tin & Blood is #15,401 on seven-day player hours, in the top – of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Tin & Blood?

These Rust Census lists include Tin & Blood: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Tin & Blood: what do they indicate?

These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Tin & Blood?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Tin & Blood, what rules and settings are in force?

No gather rate is recorded for Tin & Blood in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Tin & Blood?

Enter client.connect 2.84.252.144:35005 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol To connect, your game version must match protocol 2633.
cs164530Build The server runs game build 164530.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.