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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 73,779 players on 11,815 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Tin & Blood

2.84.244.104:35005 checked 36d ago

Release date
Next release
In five minutes (11:49 UTC)
Source
Live server queries
Server address
2.84.244.104:35005
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,487

top 68%

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,487 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 46d ago.

2. Players

Figure 1: Players on Tin & Blood

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Tin & Blood

6000 · seed 1789661113

Map of Tin & Blood

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed1789661113
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Tin & Blood

What the server publishes and what was recorded

Address2.84.244.104:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average650 / 700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average45 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average87 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average365 / 400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average165 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average157 / 225

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Tin & Blood: what is it?

Too few wipes of Tin & Blood are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 46 days ago.

About the server

How reliable is Tin & Blood, and is it online now?

The latest count records Tin & Blood as offline, last seen 36 days 9 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 20 September 2026.

In which location is Tin & Blood based?

No region is published by Tin & Blood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 2.84.244.104:35005 is its address.

Which Rust version is Tin & Blood running?

This release lists Tin & Blood on Rust network protocol 2633 and build 164530, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Tin & Blood?

Tin & Blood is offline at present; its last recording was 36 days 9 hours ago.

In the rankings of Rust servers, where is Tin & Blood placed?

For seven-day player hours, Tin & Blood is ranked #15,487, placing it in the top 68% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Tin & Blood?

The Rust Census lists that Tin & Blood fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Tin & Blood?

Read by the game's server browser, Tin & Blood publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Tin & Blood?

Size 6,000 and seed 1789661113: that is the procedural map on Tin & Blood, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Tin & Blood?

The name of Tin & Blood carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join Tin & Blood?

Enter client.connect 2.84.244.104:35005 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs164530Build Game build: 164530.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.