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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,197 players on 11,601 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dark_Ghost Test

2.82.186.229:28015 checked 1d ago

monthly wipes moddedoxide
Release date
Next release
In five minutes (02:20 UTC)
Source
Live server queries
Server address
2.82.186.229:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

1

peak 1

Rank

#11,867

top 53%

Last wipe

13d ago

monthly schedule

Next wipe

8d 13h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #11,867 of all ranked servers, the top 53%, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Dark_Ghost Test

Players now and over time, UTC

AveragePeak
00.250.50.75101:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510001:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct19 Oct21 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Dark_Ghost Test

3500 · seed 295700

Map of Dark_Ghost Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed295700
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Dark_Ghost Test

What the server publishes and what was recorded

Address2.82.186.229:28015
Region–
Max players1
Group limit8, the default
Wipe schedulemonthly
Last wipe14 Oct 2026, 21:51 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average13 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average8 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 61 on average49 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 59 on average75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average1 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Dark_Ghost Test?

From the force wipe, the next wipe of Dark_Ghost Test is estimated. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 13 days 7 hours have passed since this world was made. A monthly wipe schedule is published in its tags.

Server record

What does the record show for the uptime and current status of Dark_Ghost Test?

The latest count records Dark_Ghost Test as offline, last seen 27 hours ago. By its own reported uptime, it restarted about 1 hours ago. 2 of 168 hours on across the last 7 full days gives an uptime of 1%. The first sighting of it by Rust Census was on 14 October 2026.

What does the performance record of Dark_Ghost Test show?

Average server fps over the last 48 hours was 73, with a low of 53. Buildings, deployables and everything else in the world took the entity count to 69,057. The peak memory use recorded was 1,720 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Dark_Ghost Test run from?

No region is given by Dark_Ghost Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 2.82.186.229:28015 is its address.

Which Rust version is Dark_Ghost Test running?

The version in use on Dark_Ghost Test is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on Dark_Ghost Test?

The last count for Dark_Ghost Test was 27 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is Dark_Ghost Test placed?

The rank for Dark_Ghost Test is #11,867 on seven-day player hours, in the top 53% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Dark_Ghost Test?

Included in these Rust Census lists is Dark_Ghost Test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The tags on Dark_Ghost Test: what do they indicate?

Read by the game's server browser, Dark_Ghost Test publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for Dark_Ghost Test?

The procedural map on Dark_Ghost Test is generated by the game, measures 3,500 and carries seed 295700. The same size and seed produce the same map; RustMaps shows it from this page.

How is Dark_Ghost Test configured, and what rules does it keep?

No gather rate is given in the name of Dark_Ghost Test. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Dark_Ghost Test?

Enter client.connect 2.82.186.229:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp1Max players 1 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.