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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,744 players on 11,644 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

localtest

2.63.16.202:28015 checked 16d ago

Release date
Next release
In five minutes (06:35 UTC)
Source
Live server queries
Server address
2.63.16.202:28015
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#14,809

top 67%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #14,809 of all ranked servers, the top 67%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on localtest

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 06:12 UTC16d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of localtest

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of localtest

What the server publishes and what was recorded

Address2.63.16.202:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 06:12 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average257 / 300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average30 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average121 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average44 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for localtest: what is it?

The rhythm of localtest's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 16 days 20 hours ago.

On localtest, what happens on wipe day?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

About the server

What does the record show for the uptime and current status of localtest?

Last seen 16 days 20 hours ago, localtest is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 11 October 2026.

In which location is localtest based?

No region is given by localtest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 2.63.16.202:28015 it is addressed.

Which Rust version is localtest running?

This release lists localtest on Rust network protocol 2634 and build 167398, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for localtest?

At this release localtest is offline, having last been seen 16 days 20 hours ago.

How does localtest compare with other servers in the rankings?

The rank for localtest is #14,809 on seven-day player hours, in the top 67% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry localtest?

The Rust Census lists that localtest fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on localtest carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags localtest publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on localtest?

The game generates the procedural map on localtest.

On localtest, what rules and settings are in force?

No gather rate is given in the name of localtest. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.

Join details

What steps are needed to join localtest?

You can open the console in Rust with F1 and enter client.connect 2.63.16.202:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players The server holds 2 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build Build 167398 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.