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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,995 players on 11,624 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

SVRMP

2.56.164.164:28015 checked 7m ago

Release date
Next release
In five minutes (07:15 UTC)
Source
Live server queries
Server address
2.56.164.164:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,412

top 69%

Last wipe

92d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • It ranks #15,412 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 92d ago.

2. Players

Figure 1: Players on SVRMP

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510008:0017:0002:0012:0021:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of SVRMP

3900 · seed 1337

Map of SVRMP

Table 2: The world

As the server publishes it

MapCustom Map
Size3900
Seed1337

8. Server characteristics

Table 3: Characteristics of SVRMP

What the server publishes and what was recorded

Address2.56.164.164:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe28 Jul 2026, 00:42 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average334 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average7 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average20 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average129 / 225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average64 / 225
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average33 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

When does SVRMP wipe, and how often?

With too few wipes of SVRMP on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 92 days 6 hours ago.

Server details

What does the record show for the uptime and current status of SVRMP?

This release records SVRMP as online. About 5 days 1 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.

Does SVRMP hold a steady frame rate and connection?

Average server fps over the last 48 hours was 68, with a low of 34. The world carried up to 90,759 entities, including buildings, deployables and all else. Up to 3,087 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does SVRMP run from?

A region is not published by SVRMP. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 2.56.164.164:28015 it is addressed.

On which Rust version does SVRMP operate?

Rust network protocol 2631 and build 158240 on Linux is the version SVRMP runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for SVRMP?

At counting time SVRMP recorded 0 players across 20 slots. Averaged across seven days, the count is 0 players.

What position does SVRMP hold in the server rankings?

The rank for SVRMP is #15,412 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry SVRMP?

The Rust Census lists that SVRMP fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on SVRMP: what do they indicate?

These are the tags SVRMP publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2631 (Protocol): Protocol 2631 is required; a different version cannot join; cs158240 (Build): Build 158240 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on SVRMP?

SVRMP runs a procedural map of size 3,900 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.

On SVRMP, what rules and settings are in force?

The name of SVRMP carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join SVRMP?

Enter client.connect 2.56.164.164:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players Slots: 20.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2631Protocol Protocol 2631 is required; a different version cannot join.
cs158240Build Build 158240 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.