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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,437 players on 11,810 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Test

2.26.250.204:28115 checked 4h ago

duo moddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
2.26.250.204:28115
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

1

peak 1

Rank

#6,962

top 31%

No wipes

resets

7 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #6,962 of all ranked servers, the top 31%, on player hours over the last seven days.
  • It makes a new world every few hours (7 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Local Test

Players now and over time, UTC

AveragePeak
00.250.50.75119:0022:0009:0012:0014:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct16 Oct22 Oct28 Oct

Top 31% of all ranked servers, and #294 of the duo servers (top 70%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:41 UTC11h ago – – – 1
Tue 27 Oct, 23:15 UTC21h ago – – – 1
Tue 27 Oct, 21:05 UTC23h ago – – – 1
Tue 27 Oct, 19:09 UTC1d ago – – – 1
Thu 22 Oct, 21:34 UTC5d ago 1 – 4.9 days 0
Thu 22 Oct, 15:50 UTC6d ago – – – 0
Thu 22 Oct, 09:52 UTC6d ago 1 – 0.5 days 0
Wed 14 Oct, 16:00 UTC14d ago 1 held half 7.7 days 1
Sun 11 Oct, 21:10 UTC16d ago 1 held half 2.8 days 1
Sat 10 Oct, 15:44 UTC18d ago 1 – 1.2 days 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Local Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of Local Test

What the server publishes and what was recorded

Address2.26.250.204:28115
Region–
Max players50
Group limitduo
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen18 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustSalinas [LATAM] 22/10 | Solo/Duo | Monthly | Vanilla+ | 50%SA · duo · monthly · 5 on average2 / 50
Rabbit Holetrio · 1 on average1 / 40
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 137 on average105 / 300
EU Hub 01EU · groups of 1000+ · 23 on average28 / 3300
-2stoned 2x | Monthly | Solos | Beginner Friendly | Low DecayEU · solo · 2x · monthly · 7 on average9 / 150
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 2 on average3 / 300

9. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Local Test: what is it?

Neither a wipe schedule nor any counted wipes are kept by Local Test, which generates a new world every few hours.

About the server

What does the record show for the uptime and current status of Local Test?

The latest count records Local Test as offline, last seen 4 hours ago. 29 of 168 hours on across the last 7 full days gives an uptime of 17%. The first sighting of it by Rust Census was on 18 September 2026.

Which location does Local Test run from?

A region is not published by Local Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 2.26.250.204:28115 is its address.

What version of Rust has been recorded on Local Test?

Rust network protocol 2635 and build 168909 on Windows is the version Local Test runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Local Test?

The last count for Local Test was 4 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 20:00 UTC: 1 players.

In the rankings of Rust servers, where is Local Test placed?

For seven-day player hours, Local Test is ranked #6,962, placing it in the top 31% of all ranked servers. Within duo servers this release ranks it #294.

Tag details

Where does Local Test appear among the Rust Census lists and filters?

The Rust Census lists that Local Test fits are: Duo Rust servers, group limit 2 and Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.

Which meanings do the tags on Local Test carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts2 (Group limit): No team may hold more than 2; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Local Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for Local Test?

A procedural map runs on Local Test, generated by the game.

How is Local Test configured, and what rules does it keep?

No gather rate is recorded for Local Test in its name. For groups (duo), the maximum is 2 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Local Test?

Enter client.connect 2.26.250.204:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
ts2Group limit No team may hold more than 2.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.