Statistical profileOffline
Typical 1 grid
199.30.67.210:28033 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,226
top 71%
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #16,226 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 37d ago.
2. Players
Figure 1: Players on Typical 1 grid
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Typical 1 grid
What the server publishes and what was recorded
| Address | 199.30.67.210:28033 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Sep 2026, 07:30 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 334 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 7 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 20 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 129 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 64 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 33 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Typical 1 grid wipe, and how often?
With too few wipes of Typical 1 grid on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 37 days 23 hours have passed since this world was made.
Server record
Is Typical 1 grid up, and how well has it held up?
Typical 1 grid is offline at the time of this release; it was last seen 33 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 20 September 2026.
What location has been recorded for Typical 1 grid?
No region is published by Typical 1 grid. Rust Census does not look up where the machine stands; it shows where a server says it is. 199.30.67.210:28033 is its address.
Which Rust version is Typical 1 grid running?
Rust network protocol 2633 and build 165217 on Linux is the version Typical 1 grid runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Typical 1 grid?
Typical 1 grid is offline at present; its last recording was 33 days 1 hours ago.
What position does Typical 1 grid hold in the server rankings?
For seven-day player hours, Typical 1 grid is ranked #16,226, placing it in the top 71% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Typical 1 grid?
Included in these Rust Census lists is Typical 1 grid: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Typical 1 grid: what do they indicate?
These are the tags Typical 1 grid publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Typical 1 grid?
The procedural map on Typical 1 grid is generated by the game, measures 1,000 and carries seed 6738. The same size and seed produce the same map; RustMaps shows it from this page.
How is Typical 1 grid configured, and what rules does it keep?
No gather rate is given in the name of Typical 1 grid. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join Typical 1 grid?
Enter client.connect 199.30.67.210:28033 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.