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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,995 players on 11,624 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Typical 1 grid

199.30.67.210:28033 checked 33d ago

Release date
Next release
In five minutes (06:14 UTC)
Source
Live server queries
Server address
199.30.67.210:28033
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#16,226

top 71%

Last wipe

37d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #16,226 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 37d ago.

2. Players

Figure 1: Players on Typical 1 grid

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Typical 1 grid

1000 · seed 6738

Map of Typical 1 grid

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed6738
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Typical 1 grid

What the server publishes and what was recorded

Address199.30.67.210:28033
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe20 Sep 2026, 07:30 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average334 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average7 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average20 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average129 / 225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average64 / 225
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average33 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does Typical 1 grid wipe, and how often?

With too few wipes of Typical 1 grid on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 37 days 23 hours have passed since this world was made.

Server record

Is Typical 1 grid up, and how well has it held up?

Typical 1 grid is offline at the time of this release; it was last seen 33 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 20 September 2026.

What location has been recorded for Typical 1 grid?

No region is published by Typical 1 grid. Rust Census does not look up where the machine stands; it shows where a server says it is. 199.30.67.210:28033 is its address.

Which Rust version is Typical 1 grid running?

Rust network protocol 2633 and build 165217 on Linux is the version Typical 1 grid runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Typical 1 grid?

Typical 1 grid is offline at present; its last recording was 33 days 1 hours ago.

What position does Typical 1 grid hold in the server rankings?

For seven-day player hours, Typical 1 grid is ranked #16,226, placing it in the top 71% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Typical 1 grid?

Included in these Rust Census lists is Typical 1 grid: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Typical 1 grid: what do they indicate?

These are the tags Typical 1 grid publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Typical 1 grid?

The procedural map on Typical 1 grid is generated by the game, measures 1,000 and carries seed 6738. The same size and seed produce the same map; RustMaps shows it from this page.

How is Typical 1 grid configured, and what rules does it keep?

No gather rate is given in the name of Typical 1 grid. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join Typical 1 grid?

Enter client.connect 199.30.67.210:28033 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Your game must run protocol 2633 to join.
cs165217Build Game build: 165217.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.