Statistical profileOffline
Typical 2X
199.30.67.210:28015 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,226
top 71%
Last wipe
38d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #16,226 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 38d ago.
2. Players
Figure 1: Players on Typical 2X
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 05:09 UTC38d ago | 1 | – | running | 0 |
| Sat 19 Sep, 21:09 UTC38d ago | 1 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Typical 2X
3500 · seed 1561417458
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1561417458 |
8. Server characteristics
Table 3: Characteristics of Typical 2X
What the server publishes and what was recorded
| Address | 199.30.67.210:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Sep 2026, 05:09 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · no group limit · 2x · 70 on average | 71 / 100 |
| Atlas - 2X Monthly | JUST WIPED 28.10 | no group limit · 2x · 65 on average | 61 / 100 |
| MIRAGE RUST | Weekly 2x | 28.10 | no group limit · 2x · 65 on average | 84 / 100 |
| RustSide Solo/Duo/Trio 2x | JUST FULLWIPED 28.10 | no group limit · 2x · 60 on average | 68 / 100 |
| [EU] Stevious 2x Main | Vanilla | 28.10 | EU · no group limit · 2x · 55 on average | 42 / 100 |
| Survivors.gg [ 2x Vanilla ] | JUST WIPED 28.10 | no group limit · 2x · 50 on average | 53 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Typical 2X: what is it?
The rhythm of Typical 2X's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 38 days 14 hours have passed since this world was made.
What should you expect on wipe day at Typical 2X?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is Typical 2X, and is it online now?
Last seen 33 days 13 hours ago, Typical 2X is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 19 September 2026.
In which location is Typical 2X based?
A region is not published by Typical 2X. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 199.30.67.210:28015 it is addressed.
Which Rust version is Typical 2X running?
The version in use on Typical 2X is Rust network protocol 2633 and build 165217 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Typical 2X?
The last count for Typical 2X was 33 days 13 hours ago; it is offline at present.
In the rankings of Rust servers, where is Typical 2X placed?
For seven-day player hours, Typical 2X is ranked #16,226, placing it in the top 71% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Typical 2X?
Included in these Rust Census lists is Typical 2X: Rust 2x servers, counted and Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.
What is meant by each tag shown on Typical 2X?
gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Typical 2X publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Typical 2X?
The procedural map on Typical 2X is generated by the game, measures 3,500 and carries seed 1561417458. The same size and seed produce the same map; RustMaps shows it from this page.
On Typical 2X, what rules and settings are in force?
Typical 2X carries a 2x gather rate, as stated in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Typical 2X?
Enter client.connect 199.30.67.210:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build The server runs game build 165217. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.