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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Typical 2X

199.30.67.210:28015 checked 33d ago

2x
Release date
Next release
In five minutes (06:14 UTC)
Source
Live server queries
Server address
199.30.67.210:28015
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#16,226

top 71%

Last wipe

38d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #16,226 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 38d ago.

2. Players

Figure 1: Players on Typical 2X

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.3 days

between real wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 05:09 UTC38d ago 1 – running 0
Sat 19 Sep, 21:09 UTC38d ago 1 – 0.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Typical 2X

3500 · seed 1561417458

Map of Typical 2X

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1561417458
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Typical 2X

What the server publishes and what was recorded

Address199.30.67.210:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe20 Sep 2026, 05:09 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · no group limit · 2x · 70 on average71 / 100
Atlas - 2X Monthly | JUST WIPED 28.10no group limit · 2x · 65 on average61 / 100
MIRAGE RUST | Weekly 2x | 28.10no group limit · 2x · 65 on average84 / 100
RustSide Solo/Duo/Trio 2x | JUST FULLWIPED 28.10no group limit · 2x · 60 on average68 / 100
[EU] Stevious 2x Main | Vanilla | 28.10EU · no group limit · 2x · 55 on average42 / 100
Survivors.gg [ 2x Vanilla ] | JUST WIPED 28.10no group limit · 2x · 50 on average53 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Typical 2X: what is it?

The rhythm of Typical 2X's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 38 days 14 hours have passed since this world was made.

What should you expect on wipe day at Typical 2X?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server record

How reliable is Typical 2X, and is it online now?

Last seen 33 days 13 hours ago, Typical 2X is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 19 September 2026.

In which location is Typical 2X based?

A region is not published by Typical 2X. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 199.30.67.210:28015 it is addressed.

Which Rust version is Typical 2X running?

The version in use on Typical 2X is Rust network protocol 2633 and build 165217 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Typical 2X?

The last count for Typical 2X was 33 days 13 hours ago; it is offline at present.

In the rankings of Rust servers, where is Typical 2X placed?

For seven-day player hours, Typical 2X is ranked #16,226, placing it in the top 71% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry Typical 2X?

Included in these Rust Census lists is Typical 2X: Rust 2x servers, counted and Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.

What is meant by each tag shown on Typical 2X?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Typical 2X publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Typical 2X?

The procedural map on Typical 2X is generated by the game, measures 3,500 and carries seed 1561417458. The same size and seed produce the same map; RustMaps shows it from this page.

On Typical 2X, what rules and settings are in force?

Typical 2X carries a 2x gather rate, as stated in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join Typical 2X?

Enter client.connect 199.30.67.210:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build The server runs game build 165217.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.