Statistical profileOnline
Traveler's Rest
199.127.62.149:28015 checked 11m ago
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1. Main points
Players now
0/ 30
0% full
7-day average
1
peak 2
Rank
#3,876
top 17%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #3,876 of all ranked servers, the top 17%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Traveler's Rest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 00:13 UTC6d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Traveler's Rest
4250 · seed 404629744
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 404629744 |
8. Server characteristics
Table 3: Characteristics of Traveler's Rest
What the server publishes and what was recorded
| Address | 199.127.62.149:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 00:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 295 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 256 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 27 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 22 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 38 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 123 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Traveler's Rest?
With too few wipes of Traveler's Rest on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 6 days 8 hours ago.
On Traveler's Rest, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server details
What does the record show for the uptime and current status of Traveler's Rest?
At the latest check, Traveler's Rest was online. The uptime it reports puts the last restart at about 4 days 20 hours ago. 141 of 168 hours on across the last 7 full days gives an uptime of 84%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Traveler's Rest show?
Average server fps over the last 48 hours was 59, with a low of 34. Buildings, deployables and everything else in the world took the entity count to 98,404. Memory use reached 4,208 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for Traveler's Rest?
No region is published by Traveler's Rest. Rust Census does not look up where the machine stands; it shows where a server says it is. At 199.127.62.149:28015 it is addressed.
What version of Rust has been recorded on Traveler's Rest?
This release lists Traveler's Rest on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Traveler's Rest?
At counting time Traveler's Rest recorded 0 players across 30 slots. This release records a seven-day average of 1 players and a peak of 2. An average of 2 players was recorded at 00:00 UTC, the busiest hour of the last 48.
What position does Traveler's Rest hold in the server rankings?
The rank for Traveler's Rest is #3,876 on seven-day player hours, in the top 17% of ranked servers.
Tag details
Where does Traveler's Rest appear among the Rust Census lists and filters?
The Rust Census lists that Traveler's Rest fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Traveler's Rest: what do they indicate?
These are the tags Traveler's Rest publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Traveler's Rest?
The procedural map on Traveler's Rest is generated by the game, measures 4,250 and carries seed 404629744. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Traveler's Rest, what rules and settings are in force?
No gather rate is given in the name of Traveler's Rest. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Traveler's Rest?
Enter client.connect 199.127.62.149:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp30 | Max players Slots: 30. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.