Statistical profileOffline
Detroit: Irreparable Damage|NPCs|RaidableBases
198.73.57.77:28015 checked 16d ago
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1. Main points
Players now
1/ 100
1% full
7-day average
0
peak –
Rank
#13,296
top 61%
Last wipe
26d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
- It ranks #13,296 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Detroit: Irreparable Damage|NPCs|RaidableBases
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Usual gap
13 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 4
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 4h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 4h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 19:25 UTC39d ago | 1 | halved by day 4 | 13 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Detroit: Irreparable Damage|NPCs|RaidableBases
What the server publishes and what was recorded
| Address | 198.73.57.77:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 18:16 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 78 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 241 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 31 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 73 on average | 114 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 67 on average | 375 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 67 on average | 333 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Detroit: Irreparable Damage|NPCs|RaidableBases: what is it?
Once a month, and only with the force wipe, does Detroit: Irreparable Damage|NPCs|RaidableBases wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 26 days 20 hours have passed since this world was made. The tags list a wipe schedule of one month.
On Detroit: Irreparable Damage|NPCs|RaidableBases, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 4.
Server details
How reliable is Detroit: Irreparable Damage|NPCs|RaidableBases, and is it online now?
Last seen 16 days 17 hours ago, Detroit: Irreparable Damage|NPCs|RaidableBases is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 13 September 2026.
In which location is Detroit: Irreparable Damage|NPCs|RaidableBases based?
A region is not published by Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Census does not look up where the machine stands; it shows where a server says it is. At 198.73.57.77:28015 it is addressed.
What version of Rust has been recorded on Detroit: Irreparable Damage|NPCs|RaidableBases?
The version in use on Detroit: Irreparable Damage|NPCs|RaidableBases is Rust network protocol 2634 and build 167584 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Detroit: Irreparable Damage|NPCs|RaidableBases?
Detroit: Irreparable Damage|NPCs|RaidableBases is offline at present; its last recording was 16 days 17 hours ago.
How does Detroit: Irreparable Damage|NPCs|RaidableBases compare with other servers in the rankings?
For seven-day player hours, Detroit: Irreparable Damage|NPCs|RaidableBases is ranked #13,296, placing it in the top 61% of all ranked servers.
Tag details
Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear among the Rust Census lists and filters?
Included in these Rust Census lists is Detroit: Irreparable Damage|NPCs|RaidableBases: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Detroit: Irreparable Damage|NPCs|RaidableBases carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Detroit: Irreparable Damage|NPCs|RaidableBases publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Detroit: Irreparable Damage|NPCs|RaidableBases?
Size 4,000 and seed 1337: that is the procedural map on Detroit: Irreparable Damage|NPCs|RaidableBases, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
How is Detroit: Irreparable Damage|NPCs|RaidableBases configured, and what rules does it keep?
The name of Detroit: Irreparable Damage|NPCs|RaidableBases carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Detroit: Irreparable Damage|NPCs|RaidableBases?
Enter client.connect 198.73.57.77:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167584 | Build The server runs game build 167584. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.