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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Shut Up & Rust

198.27.75.119:27215 checked 29m ago

vanillapve
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
198.27.75.119:27215
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#7,004

top 31%

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #7,004 of all ranked servers, the top 31%, on player hours over the last seven days.
  • It makes a new world every few hours (8 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Shut Up & Rust

Players now and over time, UTC

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040001:0010:0020:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:23 UTC1d ago – – – 0
Wed 28 Oct, 04:00 UTC1d ago – – – 0
Wed 28 Oct, 02:04 UTC1d ago – – – 0
Wed 28 Oct, 01:16 UTC1d ago – – – 0
Mon 26 Oct, 22:10 UTC3d ago – – – 0
Mon 26 Oct, 22:01 UTC3d ago – – – 0
Sat 24 Oct, 00:42 UTC6d ago 2 held half 2.9 days 0
Fri 23 Oct, 05:49 UTC6d ago 1 – 0.8 days 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Shut Up & Rust

3500 · seed 350167189

Map of Shut Up & Rust

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed350167189
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of Shut Up & Rust

What the server publishes and what was recorded

Address198.27.75.119:27215
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen23 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average1 / 70

9. Quick answers

From the figures on this page.

Wipe records

When does Shut Up & Rust wipe, and how often?

No reset on Shut Up & Rust counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

About the server

How reliable is Shut Up & Rust, and is it online now?

Shut Up & Rust is online at the time of this release. The uptime it reports puts the last restart at about 23 hours ago. A total of 119 of 144 hours were up over 6 full days, which is 83% of the time. The first sighting of it by Rust Census was on 23 October 2026.

Does Shut Up & Rust hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 214; the lowest reading was 145. The world carried up to 135,496 entities, including buildings, deployables and all else. Memory use reached 2,846 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Shut Up & Rust run from?

No region is given by Shut Up & Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 198.27.75.119:27215 it is addressed.

What version of Rust has been recorded on Shut Up & Rust?

This release lists Shut Up & Rust on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Shut Up & Rust carry?

At counting time Shut Up & Rust recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 1 players.

How does Shut Up & Rust compare with other servers in the rankings?

The rank for Shut Up & Rust is #7,004 on seven-day player hours, in the top 31% of ranked servers.

Tag details

Which Rust Census filters and lists cover Shut Up & Rust?

These Rust Census lists include Shut Up & Rust: Community servers, Rust PvE servers, listed and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on Shut Up & Rust: what do they indicate?

These are the tags Shut Up & Rust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^p (PvE): PvE: players do not fight each other, and the world is the danger. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Shut Up & Rust?

Shut Up & Rust runs a procedural map of size 3,500 with seed 350167189, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for Shut Up & Rust?

No gather rate is given in the name of Shut Up & Rust. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Community is its section in the server browser. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to Shut Up & Rust?

Enter client.connect 198.27.75.119:27215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.