Statistical profileOnline
AnkerRust 2x 4 Man
198.244.225.99:21438 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,794
top 44%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,794 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on AnkerRust 2x 4 Man
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:50 UTC14d ago | 2 | – | running | 0 |
| Thu 8 Oct, 00:33 UTC21d ago | 2 | halved by day 2 | 7.8 days | 1 |
| Mon 5 Oct, 16:27 UTC24d ago | 2 | held half | 2.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of AnkerRust 2x 4 Man
What the server publishes and what was recorded
| Address | 198.244.225.99:21438 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 20:50 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 815 on average | 547 / 600 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 614 on average | 1244 / 1275 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 381 on average | 136 / 150 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 351 on average | 678 / 700 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 336 on average | 498 / 580 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 319 on average | 60 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does AnkerRust 2x 4 Man wipe, and how often?
AnkerRust 2x 4 Man wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days ago.
On AnkerRust 2x 4 Man, what happens on wipe day?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. If not, it dropped below half by day 2.
Server details
What does the record show for the uptime and current status of AnkerRust 2x 4 Man?
AnkerRust 2x 4 Man is online at the time of this release. About 2 days 3 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Does AnkerRust 2x 4 Man hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 151 server fps and a minimum of 54. The world carried up to 52,380 entities, including buildings, deployables and all else. Memory use reached 4,241 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does AnkerRust 2x 4 Man run from?
No region is given by AnkerRust 2x 4 Man. Rust Census does not look up where the machine stands; it shows where a server says it is. At 198.244.225.99:21438 it is addressed.
Which Rust version is AnkerRust 2x 4 Man running?
This release lists AnkerRust 2x 4 Man on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on AnkerRust 2x 4 Man?
At counting time AnkerRust 2x 4 Man recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 1.
What position does AnkerRust 2x 4 Man hold in the server rankings?
For seven-day player hours, AnkerRust 2x 4 Man is ranked #9,794, placing it in the top 44% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover AnkerRust 2x 4 Man?
The Rust Census lists that AnkerRust 2x 4 Man fits are: Rust 2x servers, counted and Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
The tags on AnkerRust 2x 4 Man: what do they indicate?
Read by the game's server browser, AnkerRust 2x 4 Man publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for AnkerRust 2x 4 Man?
Size 3,150 and seed 1: that is the procedural map on AnkerRust 2x 4 Man, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On AnkerRust 2x 4 Man, what rules and settings are in force?
The name of AnkerRust 2x 4 Man records a gather rate of 2x. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to AnkerRust 2x 4 Man?
Enter client.connect 198.244.225.99:21438 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.