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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 81,308 players on 11,837 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Facepunch Staging Creators

198.244.177.77:28023 checked 10m ago

Release date
Next release
In five minutes (14:25 UTC)
Source
Live server queries
Server address
198.244.177.77:28023
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 3

Rank

#6,007

top 27%

Last wipe

4h ago

no schedule published

Next wipe

7d 4h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #6,007 of all ranked servers, the top 27%, on player hours over the last seven days.
  • Its current map went up 4h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Facepunch Staging Creators

Players now and over time, UTC

AveragePeakWipe
0123415:0000:0009:0019:0004:0013:00Wiped Thu 29 Oct, 10:11 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
010020030040015:0000:0009:0019:0004:0013:00Wiped Thu 29 Oct, 10:11 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

Usual gap

35 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 4hThu 5 Nov, 19:00 UTCForce wipe FW
35d 4hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:11 UTC4h ago – – running 0
Thu 24 Sep, 10:55 UTC35d ago 2+1 queue – – 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Facepunch Staging Creators

4500 · seed 8432123

Map of Facepunch Staging Creators

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed8432123
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Facepunch Staging Creators

What the server publishes and what was recorded

Address198.244.177.77:28023
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 10:11 UTC
Hostnamefscp.playrust.com
First seen13 Sep 2026

9. Operator

Hostnameplayrust.com

Table 5: Other servers of this operator

The busiest servers publishing a playrust.com hostname

ServerStatusPlayers
[EU] Facepunch 1Online160 / 400
[EA] Softcore 1Online128 / 350
[EU East] Facepunch 4Online99 / 350
[EU] Facepunch Premium 1Online98 / 350
[EU East] Facepunch 5Online63 / 350
[EU] Facepunch Softcore 1Online53 / 400
[EA] Facepunch 3Online51 / 350
[EU] Facepunch Softcore 3Online45 / 400

125 servers publish a playrust.com hostname; the busiest are listed.

10. About this server

In its own words: the description the server publishes, unedited.

This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average562 / 625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average429 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average166 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average194 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average329 / 225

12. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Facepunch Staging Creators?

Facepunch Staging Creators is wiped on a schedule of every 5 weeks on Thursday at 10:11 UTC. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 4 hours have passed since this world was made.

How is wipe day run on Facepunch Staging Creators?

The average busiest point of its recent wipes drew 2 players. 1 more were waiting in the queue when the crowd peaked 28 hours into the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

About the server

Is Facepunch Staging Creators up, and how well has it held up?

This release records Facepunch Staging Creators as online. The uptime it reports puts the last restart at about 2 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

What does the performance record of Facepunch Staging Creators show?

Over the last 48 hours, server fps averaged 144; the lowest reading was 56. Buildings, deployables and everything else in the world took the entity count to 120,000. Memory use reached 4,068 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Facepunch Staging Creators?

A region is not published by Facepunch Staging Creators. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 198.244.177.77:28023 it is addressed.

Which Rust version is Facepunch Staging Creators running?

This release lists Facepunch Staging Creators on Rust network protocol 2636 and build 169627, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Facepunch Staging Creators carry?

At the time of counting, Facepunch Staging Creators recorded 0 players. Averaged over seven days: 0 players, with a peak of 3. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 2 players.

What position does Facepunch Staging Creators hold in the server rankings?

The rank for Facepunch Staging Creators is #6,007 on seven-day player hours, in the top 27% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Facepunch Staging Creators?

The Rust Census lists that Facepunch Staging Creators fits are: Official Rust servers: live. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.

Who is listed as the operator of Facepunch Staging Creators?

The same operator most likely runs Facepunch Staging Creators and 124 other servers we track, as all publish a playrust.com hostname.

The tags on Facepunch Staging Creators: what do they indicate?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2636 (Protocol): Your game must run protocol 2636 to join; cs169627 (Build): Game build: 169627; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags Facepunch Staging Creators publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Facepunch Staging Creators?

Facepunch Staging Creators runs a procedural map of size 4,500 with seed 8432123, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is Facepunch Staging Creators configured, and what rules does it keep?

No gather rate is given in the name of Facepunch Staging Creators. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The in-game Official tab of Rust lists it. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join Facepunch Staging Creators?

You can open the console in Rust with F1 and enter client.connect 198.244.177.77:28023; or press Launch Rust and join on this page, and you are connected through Steam.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2636,gmrust,cs169627,ts8

On Rust Census

officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players 0 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2636Protocol Your game must run protocol 2636 to join.
cs169627Build Game build: 169627.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.