Statistical profileOnline
IDM Test Server
198.133.237.51:28096 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on IDM Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:28 UTC21d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of IDM Test Server
2000 · seed 435416541
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 435416541 |
8. Server characteristics
Table 3: Characteristics of IDM Test Server
What the server publishes and what was recorded
| Address | 198.133.237.51:28096 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 15 max |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 23:28 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 401 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 338 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 46 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 150 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on IDM Test Server?
Too few wipes of IDM Test Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 21 days 10 hours have passed since this world was made.
On IDM Test Server, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
How reliable is IDM Test Server, and is it online now?
IDM Test Server is online at the time of this release. The uptime it reports puts the last restart at about 10 days 9 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
Does IDM Test Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 233; the lowest reading was 219. The world carried up to 13,236 entities, including buildings, deployables and all else. The peak memory use recorded was 8,361 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does IDM Test Server run from?
No region is given by IDM Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 198.133.237.51:28096 it is addressed.
Which Rust version is IDM Test Server running?
Rust network protocol 2634 and build 167781 on Linux is the version IDM Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on IDM Test Server?
At counting time IDM Test Server recorded 0 players across 100 slots. Averaged across seven days, the count is 0 players.
How does IDM Test Server compare with other servers in the rankings?
For seven-day player hours, IDM Test Server is ranked #15,338, placing it in the top 69% of all ranked servers.
Tag details
Where does IDM Test Server appear among the Rust Census lists and filters?
These Rust Census lists include IDM Test Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on IDM Test Server carry?
Read by the game's server browser, IDM Test Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts15 (Group limit): Team size is capped at 15; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod). Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on IDM Test Server?
IDM Test Server runs a procedural map of size 2,000 with seed 435416541, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is IDM Test Server configured, and what rules does it keep?
No gather rate is given in the name of IDM Test Server. The group limit is 15 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to IDM Test Server?
You can open the console in Rust with F1 and enter client.connect 198.133.237.51:28096; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts15,^o
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts15 | Group limit Team size is capped at 15. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.