Statistical profileOffline
OTCHO
197.203.39.97:28015 checked 9d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,385
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,385 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 197.203.39.97:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 66 on average | 21 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 58 on average | 55 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 15 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 10 on average | 7 / 100 |
| [红牛五倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7 / 200 |
| [红果十倍]10.30日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 7 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for OTCHO: what is it?
Too few wipes of OTCHO are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 11 hours have passed since this world was made.
About the server
Is OTCHO up, and how well has it held up?
The latest count records OTCHO as offline, last seen 9 days 7 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 20 October 2026.
Which location does OTCHO run from?
No region is published by OTCHO. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 197.203.39.97:28015 is its address.
What version of Rust has been recorded on OTCHO?
The version in use on OTCHO is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for OTCHO?
OTCHO is offline at present; its last recording was 9 days 7 hours ago.
How does OTCHO compare with other servers in the rankings?
The rank for OTCHO is #15,385 on seven-day player hours, in the top 70% of ranked servers. This release places it #629 among quad servers.
Tag details
Which Rust Census filters and lists cover OTCHO?
These Rust Census lists include OTCHO: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is meant by each tag shown on OTCHO?
Read by the game's server browser, OTCHO publishes these tags: gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for OTCHO?
The game generates the procedural map on OTCHO.
On OTCHO, what rules and settings are in force?
No gather rate is recorded for OTCHO in its name. For groups (quad), the maximum is 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join OTCHO?
Enter client.connect 197.203.39.97:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp50 | Max players Slots: 50. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.