Statistical profileOffline
OTCHO
197.202.164.173:28015 checked 3d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 197.202.164.173:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 66 on average | 82 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 32 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 17 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 2 / 100 |
| [红牛五倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7 / 200 |
| [红果十倍]10.30日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for OTCHO: what is it?
The rhythm of OTCHO's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 5 hours.
Server details
How reliable is OTCHO, and is it online now?
Last seen 3 days 7 hours ago, OTCHO is offline in this release. 10 of 72 hours on across the last 3 full days gives an uptime of 14%. The first sighting of it by Rust Census was on 25 October 2026.
What location has been recorded for OTCHO?
No region is given by OTCHO. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 197.202.164.173:28015 it is addressed.
On which Rust version does OTCHO operate?
The version in use on OTCHO is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on OTCHO?
OTCHO is offline at present; its last recording was 3 days 7 hours ago. The seven-day average for this server is 0 players.
What position does OTCHO hold in the server rankings?
The rank for OTCHO is #15,341 on seven-day player hours, in the top 69% of ranked servers. This release places it #617 among quad servers.
Tag details
Which Rust Census filters and lists cover OTCHO?
The Rust Census lists that OTCHO fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is meant by each tag shown on OTCHO?
Read by the game's server browser, OTCHO publishes these tags: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on OTCHO?
The game generates the procedural map on OTCHO.
What settings and rules have been listed for OTCHO?
The name of OTCHO carries no gather rate. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join OTCHO?
Enter client.connect 197.202.164.173:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp50 | Max players Slots: 50. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.